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Forum Name The Battlefield
Topic subjectRE: Eh
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=4&topic_id=146190&mesg_id=146240
146240, RE: Eh
Posted by FullmoonCat on Wed 31-Dec-69 07:00 PM
Yeah we definitely stopped trying to raid against you. That is exactly what I am talking about. When people say "rock, paper, scissors" they are generally referring to characters with the ability to kill other characters. You killed me once, I killed you twice, in all cases because we overcommitted. We were simply not threats to each other in reality. If I caught you in the open, you could flee and drop a trap. If you caught me, I could fly away and regen.

The issue I have is with cabal raids. The blindness traps did make that impossible, which is why we stopped trying and you got bored. Is that a good thing? I had no issue at all with your character, as a character, you seemed great in fact. By all accounts, you were playing the character very well, both in RP and otherwise. It would have been nice if people didn't just give up on trying to fight you, right? It's a lot of investment in a good character to get bored because there was no point to the fights.

I did try to keep sight potions on-hand when I could. Outlanders are hamstrung there for several reasons. Potions of sight cannot be bought at all when you are wanted, which Outlanders generally should be, and even when they can they must barter for them using a potion, limiting access. As you mentioned, barter at the healer is also a problem. I at first thought the blindness was incurable (as I told you in-game) because I went through multiple potions and multiple attempts at the healer to cure it, all failures. But that turned out to be my bad luck. I was able to cure it a few times afterward, both with potions and the healer.

But all of this can also be said about the blindness spell or commune, both of which can fail and be cancelled. The fact that the traps have no fail rate and cannot be cancelled meant that walking into the spire was a mine field of blindness. I even tried running around and triggering all the traps ahead of everyone else, and you'd just place more so that if we had to flee we would flee into them. Outlander being so shifter-heavy thanks to October did not work in our favor, I will grant you.

Anyway, I personally think the trap being a 100% guarantee is out of line with other blinding attacks. If there was a chance of failure, you'd see more people taking risks because the thief themselves would be more at risk. As it was, why would I try to fight you? You can just flee and drop your trap, and I get blinded instantly if I pursue. It's a guarantee. Even if I am playing a class that can cure blindness, by the time I do you are likely long gone. I did try to keep fighting you if I caught you outside of the city, but I admittedly gave up on the cabal wars thing with you. It was utterly pointless.