Go back to previous topic
Forum Name The Battlefield
Topic subjectRE: Shapeshifters
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=4&topic_id=74492&mesg_id=74509
74509, RE: Shapeshifters
Posted by daresh on Wed 31-Dec-69 07:00 PM
>pachyderms take scratches from 90 damroll people, with ave 28
>weapons.
Oddly...they are a top tier defense form. That's what you should expect.

To this comment, no I should not. An armadillo doesnt take this kind of damage redux unless it is in its shell, which means it deals no damage at all, period.
Though the pachyderm has that same damage redux but just as well, has a goring which hits twice per two rounds, and an attack per round. All of which does good damage. It also has a tossing ability which is a rather neat utility skill that I happen to like, even if I am the one being tossed from the entwining on it.

Comparitively on this, an armadillo has no damage output to compete with this forms damage redux and offensive ability both. This is where I state what is broken. Again.

Your view and my view of balancing forms differ, of this I state plainly. I see as balancing forms as say damage output to number of attacks, modifiers such as damage redux, all things that they already have.
without new additions to complicate matters.
You add more and more new things, new tweaks, new additions, adn to that you complicate matters more and more until it takes so long to do this one thing, that it will take months for any of us to see any results.
In balancing the forms I would take what is there now and do no modifications. If I see say, the ram doing six attacks on average of 150 damage each, and I see the alligator doing 1 attack per round at 300 damage. Ram is doing 3x damage, to make a differnce alligator has a 50% natural damage redux, adn some healing for tactical etc. I would stop there, make modifications, then compare them all to all forms, that is time consuming in itself.
You on the other hand say ok, so lets add weaponbreak and boneshatter to ram, give alligator water breathing, a rolling attack, add more damage, give ram damage redux.
and so forth.
then you create skills for them, give them more diversity.

What I would rather see is the forms equal now, then you add things as you go, I imagine for the way you are doing it, you are using another port, and when you feel alot of changes are ready and updates, you move the info over.
Your way of doing it does take an extreme amount of time because you do so much at once, and what I do say is true, exactly. And here as well you say the pachyderm is not as damage resistant as the armadillo, so it gets more offensive abilities.
incorrect, as I mentioned before in the above information comparing armadillo and pachyderm.

I am not trying to go out of my way to upset you, but I am stating the truth as I see it, as a player. I will not #### off as you do state.