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Forum Name The Battlefield
Topic subjectHowdy Skaya and Fullmoon
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=4&topic_id=146190&mesg_id=146263
146263, Howdy Skaya and Fullmoon
Posted by Erorm on Wed 31-Dec-69 07:00 PM
Very dark-elfy, I get the feeling we've played together in the past:)
I also like full moon cat, so this is based on my knowledge of classes.

Now, I'd like to share my thoughts on the trapper thief issue.

The hours invested are utterly insane for practice, and the gold required to get off the ground matches that insanity. A trapper will spend, at times, 100 plus gold PER LOGIN – that's right, 3.5 gold per a certain trap. The information on the wiki is also incorrect; trappers do not set traps that quickly. Oh, and if you want to carry more than a few handfuls of traps? You have to play either a vuln blunt race or a vuln light race. The vuln light race with a 16 int will take you around 400 hours, unless you hit every bonus. Try that on for size, really. Additionally, how can any race/class, except undead, avoid being blinded – There's a reason for a bombsquad, and absolutely nobody is disarming/diffusing a trap set by a person highly-trained in them. How can a shapeshifter or any race/class think they can walk by/open doors, which could very well have multiple trip wires and traps set at different rates? Unless you can see them, you don't even know the thief is there. Oh, yeah, timing. Better have a great connection because you'll be slow on traps and get bashed down/faerie fired/killed pretty fast. I can say dying to 3 airforms multiple times by fly to/peck, which took many in-game hours, was really insane. Shapeshifters require absolutely nothing besides wands for some of them, they don't even need clothes to kill people.... True story.

What about poisoners? Why aren't they on the list? Being neuroed for 12+ hours, random blindness, lag, walking the wrong way, unable to cast/pray, and more? Poisoners are the most difficult "class path" in-game, a Knockout for example. If apply isn't 100, concoct isn't 100, you're using a knockout and emetic to make a knockout, and your knockout and emetic aren't 100 also, plus your inhaled isn't 100 – then you will fail MANY MANY TIMES. That's right, apply, concoct, emetic, knockout, inhaled – all need to be 100%. I think honestly trappers and poisoners need a BOOST, because nobody plays them, the learning curve for poisoner is insane and the investment for both is insane and the actual return on your insane ingame practice, learning and training is very low and almost sickening.

I personally think shapeshifters need fly to/peck on a timer, regardless of the debate about trappers all powerful and win button skill. I challenge anyone here to prove otherwise on trappers and poisoners and the extreme and profound pain in the ass required to even begin to get on a level playing field. Everyone here roll a trapper/poisoner and get over 20 pk wins.

Oh, and about shapeshifters, I believe they should also have the chance to revert from midair, fall to the ground, and lose concentration during combat and reverting out of form. I have thought how it makes sense, because of emotions, pain and other things at play, it's logical for them to revert at times.

Good Characters, Skaya and Fullmoon:)
P.S. I've played around 8 poisoners and 1 trapper for my experience, a few thousand hours worth.