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Topic subject[None] Llusan the Champion of the Crusades
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11957, [None] Llusan the Champion of the Crusades
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Llusan the Champion of the Crusades


Description

Tiny ornamental tattoos adorn the slender face of this elf. They are hues
of blue and green, red and yellow - some barely visible, and some starkly
contrasting the pale color of his skin. The largest is barely the size of
a human thumbnail. His eyes, deep amber orbs, are framed by high
cheekbones and slim arched eyebrows. Light, close-cropped hair makes his
face seem abnormally long, even for a high elf. His body does not seem to
vary significantly from others of his race - slender limbs and well-toned
muscles on a six-and-a-half foot frame. But your eyes are drawn again to
the minute tattoos on his face - you could swear one of them just shimmered.

Score

Level42SexmaleRaceelf
EthosOrderlyAlignGoodClasspaladin
Practices34Trains4HometownVoralian City
Exp501034To Level15446SphereMagic
Age mature, 297 years old (92 hours)
Hit Points465Mana709Movement580
Strength18Intelligence25Wisdom21
Dexterity23Constitution16Charisma19
Carry #14/37Carry Weight81 lb 10 oz  
Gold0Silver785Copper2581
Wimpy150MoraleModerate  
Hitroll12Damroll5  
11965, Llusan's Immortal Comments
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Immortal Comments

Fri Dec 10 21:23:57 2004 by 'Phaelim' at level 2 (1 hrs):
Very nice empowerment talk, lots of potential here.

Sat Jan 1 19:32:51 2005 by 'Grurk' at level 28 (47 hrs):
1st place in the December 2004 Role Contest! Congratz!

11966, Llusan's Role Chapter 1
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 1


Scholars of the Infinite Athenaeum, Recruiting
Added Thu Apr 7 21:52:03 2005 at level 37:

Recruits wishing to become a Scholar of the Infinite Athenaeum must be well-versed
in their specific area of study, and shall have attained the 30th rank within their
school of magic. Less-experienced students of the art are encouraged to seek
apprenticeship as early as their 15th rank.

Most Scholars are of an orderly mindset, by nature. However, Magic shows itself
in many forms. A balanced frame of mind can often help to view a problem from
many perspectives. Scholars with chaotic predilections are more attuned to the
many forms of Chaos Magic, but rarely succeed as Scholars due to the rigorous
discipline needed to complete their research.

The Scholars of the Infinite Athenaeum must study all forms of Magic in the name
of understanding and arcane purity, including the darker forms of magic often tied
to death and disease. However, powerful arcane towers have fallen in the past to
deception, greed, and lust for power, their instigators inexorably linked to the
dark arts. While cautious, untainted research of Dark Magic is accepted, dark
magicians will not be trusted with the knowledge of the Infinite Athenaeum.
Willful deception by a Scholar of any walk of life will be punished with
execution. The mistakes of Towers past will not be tolerated.

Mortal conflict is a distraction to our purpose. While it is at times
unavoidable, Scholars seek combat only to defend themselves and their cause.
Recruits who yearn for the thrill of combat will be denied. Scholars who become
bloodthirsty will be dealt with swiftly and harshly. Conversely, a Scholar is not
a fool. No Scholar is forced to stand idle when an obvious threat approaches. As
well, there will undoubtedly be those who mark themselves as eternal enemies of the
Scholars. They will be kept off-balance when necessary, but not at the expense of
our studies and our cause.

11967, Llusan's Role Chapter 2
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 2


Scholars of the Infinite Athenaeum, Background
Added Thu Apr 7 21:37:09 2005 at level 37:

As Ages dawn and die, gods and godlings rise and fall, and mere mortals brush the
worldly planes so briefly their impact is hardly noticed. There has been but one
power that has remained constant through the turmoil of the passing Ages:

Magic.

There exists in Thera a library of infinite expanse - a cache of magical knowledge
so vast that no single mortal could possibly browse each title (let alone entire
texts) in a single lifetime. I have walked the bookcase-hallways of this enchanted
library in awe. Indeed, in the weeks I have spent searching for a tactic to
eventually take and hold the Crystal Tower, a revelation broke like the day.

The library is not complete, nor will it ever be. New research must always be
conducted and new knowledge must be continuously added - it is the nature of the
Infinite Athenaeum. But it has been neglected for years, its originator, Phaelim,
the Lord of Reason, slain by the barbarian god Ordasen for practicing his magical
craft. It is in his holy memory that I shall recruit and initiate the Scholars of
the Infinite Athenaeum.

The Scholars of the Infinite Athenaeum are a diverse group of magi tasked with the
upkeep of the enchanted library known as the Infinite Athenaeum. Scholars perform
arcane research independently and cooperatively to further their own understanding
of Magic and its interaction with Thera, and to provide new texts for the Infinite
Athenaeum. In turn, the Infinite Athenaeum acts as a focal point for the Scholars'
studies and concentration.

As Jionus serves as the library's Keeper, so shall I serve as its Curator, ensuring
it remains safe (and its location secret) while I recruit the first of the Scholars.

11968, Llusan's Role Chapter 3
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 3


Fallen God, Risen Acuity
Added Tue Mar 8 19:16:25 2005 at level 34:

I did battle with my pursuers from the Crystal Tower, fleeing when confusion
riddled their ranks. Weeks passed before I lost them entirely. And I returned
to the place that had called to me from the beginning - the shrine of Phaelim,
Lord of Magic.

What was once a shrine to knowledge and Magic was now but a husk, a shell of its
prior glory. A deep forboding settled within my chest as I wandered the empty
halls. It was then that I realized how I could have been taken so unawares within
the Crystal Tower. A block was not placed between myself and the ethereal
source. Rather, it seems I had associated my power through the god Phaelim, and
with his apparent demise, my link was severed.

But while even gods may fall, the ether, and Magic itself, lives on eternally.
It was not an ethereal block I was overcoming in captivity. I was establishing a
new link - a direct link - through my own soul, with my own willpower, to the
ether. Only in a time of great weakness was I able to forge my new strength.
Now, truly I can see the path laid before me.

Lord Phaelim's guidance will be sorely missed. But his absence has taken away my
crutches and given me strength. Strength, to seek power within. Strength, to
enhance my link with the ethereal source. Strength, to study and worship Magic
unhindered.

Strength, to protect the purity of Magic, and those who seek to understand it.

11969, Llusan's Role Chapter 4
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 4


Enslavement in the Crystal Tower
Added Tue Mar 8 19:11:21 2005 at level 34:

It has been years since my capture and imprisonment within the Crystal Tower. At
last, I have found rest to chronicle my time there, but I could not have imagined
how vastly my world would change in so little time.

I had become obsessed with the Crystal Tower - what methods were used to carve
this magnificent structure? What strengths and weaknesses did it have? Was it,
or could it be, empowered with the Runic Arts to become further defensible?
Hundreds - thousands! - of Lord Phaelim's collected books passed through my hands
in my research of raw earth-borne crystal, but nothing could prepare me for the
mystical strength of it in person.

It was truly magnificent, but these current occupiers had no clue as to the true
potential power of such a structure. Earth-borne crystal acts as a link between
the physical realm and the metaphysical. Enchanters often house crystal in
staves or globes as a focal point to enhance the effects of their magic upon the
physical world. But the crystal acts as a two-way gate, also focusing the powers
of the physical plane into raw mana (obvious to those attuned enough to sense
it!). Untapped, the raw mana eventually dissipates into the ether, the widely
available source through which a mage may draw her power.

But just imagine! Imagine the research, the knowledge, the magic that could be
discovered, if a coven of like-minded sorcerors could take root there. It would
be difficult to clear the Crystal Tower of its inhabitants, true. The
counterattack would be ferocious to defend. After that wave, word would surely
get out, and those who do not understand the sorcerous arts would be inclined to
attack. But it could be defended!

And so, I was explicably drawn toward the Crystal Tower. But I let my guard down
while I was examining a crystal specimen, and I was ambushed and taken captive.
My link with the ethereal source was severed, my prayers were answered by
silence. At first, I thought my life would pass, unnoticed. Then, I gradually
found the strength to live. The beatings slowed and stopped over the course of
several months.

Gradually, I was elevated from lowly prisoner to laboring slave, with no choice
but to chip away at the crystal and bide my time. It was the perfect opportunity
to learn the strengths and weaknesses of this ground-borne natural crystal.
Daily, I probed inwardly for the source, and daily I could feel my block
weakening. I could not count the number of years that passed before I made my
escape. But those years brought me to a grand conclusion:

The Crystal Tower could, indeed, be taken and held for the study of pure Magic.

11970, Llusan's Role Chapter 5
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 5


Toying with Fire, a Revelation.
Added Tue Jan 4 21:19:14 2005 at level 29:

I will never forget Tiera.

It was in Seantryn Modan that I first encountered the young half-gnomish
invoker. She seemed lonely, but proud. Her tale was enticing, heart-wrenching
even: a violent conception, a life of slavery, a secret apprenticeship, and at
last she roams free. Free and proud, but not free of her shameful past. Long
before her escape, her slavers had inscribed a rune, an identification, on the
back of her neck. She had previously tried to carve it out with no luck. Her
healer could not touch it.

As she told her tale, an idea sprung like a trap in my mind. Perhaps - just
perhaps - I could help her pitiable soul. Perhaps - just perhaps - I could
channel Magic into her, while she touched the ether herself, drawing on the
element of fire. Perhaps - just perhaps - we could create some sort of
feedback through her and by combining our energies (from inside and out), sear
the rune from her skin and overcome its power.

Perhaps...

But as fortune would have it, we were intruded upon at the last possible
second. The excitement of discovery broken, I could not help but become
introspective. Prayer and meditation granted me the ability to reason through
the process.

She could have been burned to a cinder!

Her death would have been on my hands, and for what? Because I so pitied her
situation that emotion clouded my judgement? Or was I so caught up in proving
my theory that I was blind to the risk it posed?

In either case, two things are now clear. First, the amount of power safely
channeling through me is growing. I can feel the pull of Magic, tugging from
within, aching to be used...for...what? Second, I must carefully continue my
study of Magic if I am to learn, but I must fall back on my training and rely
on logic rather than emotion to drive my decisions.

11971, Llusan's Role Chapter 6
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 6


Musings: Dark Magic and the Paladin's Code
Added Fri Dec 10 18:35:50 2004 at level 1:

How can magic itself be evil? True, a mortal may corrupt Magic when he becomes
crazed with power and attempts to alter Magic itself, or challenges the gods
themselves. But the opposing power of Magic is Nature. Death occurs in nature
and while unpleasant, it is not considered evil (a wolf kills a cute baby deer
to feed). Is not dark magic - a mirror of dark nature - then simply a
potentially unpleasant, but not necessarily evil, force of pure Magic? If a
man - a natural being - slays another innocent man for a nefarious purpose,
then that death is indeed an evil natural act. Likewise, an act of dark magic
in the destruction of an innocent man is an evil magical act.

Where is the line drawn? The act of magically poisoning a child to kill it is
no doubt evil. But magically poisoning a horde of marauding invaders, who are
otherwise impervious, to save your family? The act of raising the dead to
pillage a peaceful town is no doubt evil. But a horde of mindless animated
dead could restore a destroyed village to its original state in short time.
Unnatural, yes, but Magic is unnatural by definition.

What, then, is evil, and what is merely unpleasant to consider? Evil seems to
be determined not by one's father and mother, but by one's actions. Along the
same line, evil magic must be defined by one's actions with magic, and not the
perceived actions or possible outcomes of the magic. Dark magic may lend
itself more easily to nefarious and corrupt purposes, but it cannot in and of
itself be evil.

(This haunts Llusan daily, and dark magic will always be a source of internal
conflict for him)

11972, Llusan's Role Chapter 7
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 7


Character Background - Humble Beginnings
Added Fri Dec 10 18:28:57 2004 at level 1:

Llusan had heard the story many times before: Generations ago, a small farming
community near Tar Valon swelled with fleeing citizens when the White Tower was
destroyed. A handful of refugees were Sisters of the Aes Sedai. After a
hundred years of hardship, the farming community had grown into a small
village. Most of the average citizens were humans, but the dozen or so village
elders also had elves in their ranks. The village's elders - mages and healers
descended from the Aes Sedai and other travelers - sought to retain knowledge
of Magic. While the average citizen went about his day-to-day life, the elders
would spend their time simultaneously studying and worshipping Magic, the most
divine of godly gifts to Therans.

He smiled and listened anyway. His mother was busy packing some of the basics
for him to make his way in the Ruined City. She was worried for him - the
Ruined City had become a rough place after the fall of the White Tower - and it
calmed her to tell the story of the village's history again.

Llusan was raised the son of two elven sorcerers, both elders in the village
(his numerous tiny facial tattoos denote his lineage within the village). He
worshipped Magic, and discovered quickly that he had the ability to channel
magic to mend lame animals in the village. He understands that mana flows
through him differently than the sorcerers. Mages request Magic to submit to
their will, like a shepherd boy drawing water from a well - it is their
rigorous training that keeps them from drawing too much and being consumed in a
torrent of power. It is different for one touched as he. Power divined from
the sphere of Magic flows through him - he could no more separate from it than
he could from the blood in his veins. It is a privilege and an honor for him
to be touched by Magic in this way, and he knows it. Other priests may be
chosen or bound by worldly or elemental influences, or virtues of the soul.
Rarely does Magic choose for itself a priestly vessel. But why would it choose
him? And why now?

The elders longed for a return to "the way it was" at the White Tower. After
all, that was how pure Magic should be treated - research for the sake of
knowledge and advancement of magical understanding itself. He was told that
the White Tower fell when its leader corrupted it for her own dark quest for
immortality.

Llusan has been taught that Magic is the power of the gods, freely accessible
to those advanced enough to understand its nuances. His belief is that in its
true, pure, uncorrupted form, magic provides hope to Therans to provide a
better life for all. Corruption occurs when a mortal hungers for more power,
daring to use Magic to challenge the gods themselves, or to alter the sphere of
Magic as if they were a god. It is Llusan's belief that even the darker paths
of Magic must be studied, albeit carefully. Dark magic tends to bring its
wielder dangerously close to corruption, but perhaps under controlled
conditions, it can be studied to better avoid corruption of all Magic in the
future.

Knowledge and research are essential to further the understanding of magic and
to keep it pure. It is this desire for knowledge - and his everlasting quest
to understan

11973, Llusan's Role Chapter 8
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Role

Chapter 8


Brief Summary and Character Overview
Added Fri Dec 10 18:20:24 2004 at level 1:

Llusan is a priestly vessel of Magic, something rare, according to the elders
of his village. He believes in the purity of Magic, and knows that only
knowledge can reduce the likelihood of the mortal corruption of Magic. His
facial tattoos are, to his knowledge, nothing but a rite of passage into
adulthood, denoting him as the blood relative of elders in his home village.

He has trained as a Paladin, closely guarding the source of his divine power at
first, at least until the gods of Magic have blessed him and judged him
worthy. He follows the Paladin's Code, but a source of internal conflict for
him is in regards to "evil" magic. He believes that Magic itself cannot be
evil, but rather the use of the darker magic treads dangerously near the border
of knowledge and corruption, leading weaker-willed mortals astray into evil
deeds.

Llusan has set off on his own to become a noble Paladin of Magic, the priestly
vessel chosen by Magic to teach those who misunderstand the ways of Magic, and
to defend all those who seek knowledge of Magic and an uncorrupted Source of
Magic.

11958, Llusan's Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Statistics

Experience Breakdown

Experience from Cabal raiding0
Experience from Skill improvements12894
Experience from Exploration1900
Experience from Quests2825
Experience from Commerce123

Adventuring Statistics

Character Created  Sat Dec 4 21:22:28 2004
Quests Completed  4
Exploration Points Found  9
Bonus Experience from Immortals  1100
(WANTED) Criminal  0 times
% of lifetime in the wilderness  31 %
% of lifetime in the cities  16 %
% of lifetime in the Inn of the Eternal Star  1 %
11959, Llusan's Class Specifics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Class Specifics

Dedication
Shield

Virtues
Temperance
Faith
11960, Llusan's Timeline
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Timeline

Fri Dec 10 21:22:55 2004 at level 2 (1 hrs):
Empowered by Phaelim to level 25.

Tue Dec 21 20:06:49 2004 at level 20 (23 hrs):
Llusan advanced to level 20

Wed Dec 22 21:47:51 2004 at level 20 (27 hrs):
Empowerment changed by Phaelim to level 51.

Tue Jan 4 22:14:33 2005 at level 30 (47 hrs):
Llusan advanced to level 30

Thu Apr 28 18:00:28 2005 at level 40 (83 hrs):
Llusan advanced to level 40

11961, Llusan's Skill List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Skill List

Level 1mace100%
Level 1polearm89%
Level 1sword100%
Level 1staff89%
Level 1parry100%
Level 1rescue92%
Level 1recall100%
Level 1shield block100%
Level 2anoint weapon92%
Level 4enhanced damage100%
Level 6second attack100%
Level 7hand to hand94%
Level 7fast healing100%
Level 10charge1%
Level 10disarm100%
Level 10shield bash100%
Level 10lay hands90%
Level 10shield mastery100%
Level 12haggle75%
Level 13third attack100%
Level 14meditation100%
Level 15shield jab98%
Level 19lore77%
Level 20pen75%
Level 22pugil1%
Level 24flank attack100%
Level 28fast76%
Level 28track the wicked82%
Level 30counter strike84%
Level 32angels wing100%
Level 35silent prayer75%
11962, Llusan's Supplication List
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

Supplication List

Supplication List

Level 1detect evil91%
Level 1mend wounds100%
Level 3create food95%
Level 4create water93%
Level 4know alignment75%
Level 5detect consecration1%
Level 6bless98%
Level 6detect invis94%
Level 7cure blindness76%
Level 10flamestrike92%
Level 11call lightning83%
Level 11protection94%
Level 13remove curse75%
Level 15haven1%
Level 17cure deafness89%
Level 19blessed divination75%
Level 20wrath100%
Level 21summon76%
Level 22crusade85%
Level 24remove taint76%
Level 25turn undead75%
Level 25essence of temperance85%
Level 25essence of faith86%
Level 27sanctuary100%
Level 27templars vigilance96%
Level 27templars will96%
Level 28revelation76%
Level 29heal100%
Level 30spiritual hammer75%
Level 32word of recall78%
Level 32fervor82%
Level 32divine insight91%
Level 32divine intervention75%
Level 33righteousness78%
Level 37redemption75%
Level 38holy word76%
Level 38champions stand75%
Level 40sanctify room75%
11963, Llusan's PK Statistics
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Statistics

PK Statistics

Total PK Wins  0 (0 at level 42)
Total PK Losses  6
Total Mob Deaths  2

PK Wins by Class

PK Wins by Cabal

PK Wins by Align
VS. Good  0
VS. Neutral  0
VS. Evil  0

PK Deaths by Class
VS. warrior  5
VS. necromancer  1

PK Deaths by Cabal
VS. None  4
VS. BATTLE  1
VS. EMPIRE  1

PK Deaths by Align
VS. Good  0
VS. Neutral  1
VS. Evil  5
11964, Llusan's Gank-O-Meter
Posted by Death_Angel on Wed 31-Dec-69 07:00 PM

PK Gank-O-Meter

PK Gank-O-Meter

Total PK Wins  0
Total PK Assists  2
Average Group Size Per Kill  3.00

Death's Gank-O-Meter says: Holy Mother of Sissies

Average Group Size Per Death  1.33

Death's Ganked-O-Meter says: Murdered By The Self-Reliant