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Topic subjectRE: Random thought
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=2332&mesg_id=2383
2383, RE: Random thought
Posted by Tac on Wed 31-Dec-69 07:00 PM
>This probably isn't anywhere near as easy as it seems at
>first glance, but would it be possible to create it so that if
>an item loads with "illusionary", it also loads without a
>"take" flag? Seems like it wouldn't break the mob half, and
>might prevent me from being able to grab stuff.

I had a similar thought, but instead of that, making it so there is a check in get, steal, give, and plant (request is already handled and I can't think of any other commands that transfer objects from one place {NPC, ground, etc) to another) that checks for illusionary flags and will cause the item to crumble (dispel the illusion) if it has one. If you made sure that PC's were the only ones who cause a crumble, a mob can get disarmed and re-get it's weapon, but a PC tries to get it, and it crumbles. An NPC can loot illusionary items, but the PC can never get them since that would dispel the illusion. Seems like it would be feasible from my limited knowledge of the coding involved.

Tac