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Topic subjecta couple tweaks of late
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=226&mesg_id=226
226, a couple tweaks of late
Posted by Sebeok on Wed 31-Dec-69 07:00 PM
Some of these are already in, some will be NCR.

-resistance to poison helps more against poison-path thieves,
especially inhaled poisons.

-couple of other little things with poisons fixed/tweaked like
emptying containers and ridiculous knockout lengths.

-neurological disruption added to the anti-ganging revolution and
modified slightly in regards to gangs.


I'm sure there's some others but those are ones I remember at the
moment.