2211, Helpfiles - Necro Edges
Posted by Adeglicfh on Wed 31-Dec-69 07:00 PM
<100%hp 84%m 68%mv 3574tnl (36.18%) 7 PM> help 2189 MASTER OF DECAY Some necromancers have attained mastery over the art of decay. Not only are their crippling diseases more difficult to resist, but the necromancer himself develops an immunity to his own created strains of pestilence.
See also: EDGES
<100%hp 84%m 68%mv 3574tnl (36.18%) 7 PM> help 2190 ZOMBIE LORD Zombie Lords are necromancers who discover they have a knack when it comes to the animation of the dead. These black magicians can raise the dead with greater ease, and are much less likely to destroy their corpses of choice.
See also: EDGES
<100%hp 84%m 68%mv 3574tnl (36.18%) 7 PM> help 2191 SPECTRAL ADEPT Necromancers who have an edge in their control over spectral manifestation find they are able to remain in the form of a wraith for longer periods of time, and supposedly to greater effect.
See also: EDGES
<100%hp 84%m 68%mv 3574tnl (36.18%) 7 PM> help 2192 GOLEM CRAFTER Focusing their studies in the crafting of quality golems, necromancers with this edge construct creations that are sturdier, quicker to recover, and possess enchanted eyes that can see invisibility.
See also: EDGES
<100%hp 88%m 75%mv 3574tnl (36.18%) 8 PM> help 2193 UNDYING WILL Necromancers with an undying will have greater mastery over the dead. It is rumored that they converse more clearly with the fallen, as well as both more efficiently repelling and controlling any undead beings they encounter in their travels.
See also: EDGES
<100%hp 88%m 75%mv 3574tnl (36.18%) 8 PM> help 2194 GRAVEWALKER Gravewalkers are practitioners of necromancy rumored to spend a great deal of time walking among the resting places of the dead. It is said that these necromancers draw an ambiant energy from the fallen there, which has a restorative effect. It is also said that the shadows controlled by gravewalkers are more substantial than those controlled by the average mage.
See also: EDGES
<100%hp 88%m 75%mv 3574tnl (36.18%) 8 PM> help 2195 BLASPHEMOUS ART Necromancy is a magic most frequently held in disdain by the Gods, due to its influence over matters of life and death. Some necromancers are rumored to use this truth to their advantage, casting their blasphemous art against priests of all kinds with effective precision.
See also: EDGES
<100%hp 88%m 75%mv 3574tnl (36.18%) 8 PM> help 2196 DREAMTHIEF The Dreamthieves are insidious necromancers that focus their efforts on stealing the thoughts of others. They can not only inflict a forgetful stupor with greater efficiency, but can also muddle the mind of any victim unfortunate enough to remain conscious when first afflicted with this magic.
See also: EDGES
<100%hp 88%m 75%mv 3574tnl (36.18%) 8 PM> help 2197 NIGHTCALLER Using the power of the night to his advantage, a Nightcaller is able cast summonings with greater efficiency during the hours of darkness.
See also: EDGES
<100%hp 88%m 75%mv 3574tnl (36.18%) 8 PM> help 2198 CRYPTBORN Thriving in a world of magic and death are the cunning Cryptborn, said to resist plagues and pestiliences of all kinds with the power of their intellects rather than with the heartiness of their bodies.
See also: EDGES
<100%hp 88%m 75%mv 3574tnl (36.18%) 8 PM> help 2199 BLACK DUELIST Necromancers are not well-known for bold combat strategy, usually prefering to skulk behind minions of various kinds and their magic from behind. A rare necromancer, however, is known to savor the rush of exquisite violence that toe-to-toe combat affords. A necromancer who learns to benefit from such chilling bloodthirst is able to cast all his spells to greater effect while in the midst of head-on conflict.
See also: EDGES
<100%hp 88%m 75%mv 3574tnl (36.18%) 8 PM> help 2200 GRAVECHILL A necromancer specially attuned to the chill of the grave is much more likely to find that allies shiver at his touch. Those so afflicted will also find that the resulting cold has a longer duration than the unspecialized version of the same spellwork.
See also: EDGES
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