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Topic subjectedge helpfiles 9 - ranger
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2188, edge helpfiles 9 - ranger
Posted by Fjarn on Wed 31-Dec-69 07:00 PM
APIARIST
Rangers with this edge will find that their clouds of wasps and/or swarms of mosquitoes will be more distracting to foes who are not currently in combat.

BARKSKIN OF THE FEATHERY WILLOW
Some rangers have learned to emulate the bark of the willow tree, enabling them to shrug off cutting strokes like a willow tree bends with the blade of an axe. All barkskin edges are mutually exclusive.

See also: EDGES, BARKSKIN

BARKSKIN OF THE MIGHTY OAK
Emulating the bark of the mighty oak tree, some rangers find more strength in reserve from their bark skin. All barkskin edges are mutually exclusive.

See also: EDGES, BARKSKIN

BARKSKIN OF THE SHADY ELM
Some rangers have learned to emulate the bark of the elm tree. In so doing, they gain additional resistance to heat and cold. Barkskin edges are all mutually exclusive.

See also: EDGES, BARKSKIN, PROTECTION HEAT COLD

BARKSKIN OF PINE SAP
Some rangers have learned to emulate the sticky bark skin of the pine tree, and thereby resist disarming attempts more successfully. All barkskin edges are mutually exclusive.

See also: EDGES, BARKSKIN, DISARM

DEFT HARBINGER OF TALISMANIC DOOM
Some bards and rangers have melded brandishing staves into their martial style to the point where they can brandish an offensive staff faster than most.

See also: EDGES, DODGE, ENHANCED DAMAGE, BRANDISH

DESPERATE IMPROVISATION
Savages with this edge are exceptionally gifted at improvising a weapon under dire circumstances. They do not take the usual penalty to improvise a weapon while blind, and may enjoy other benefits when in desperate combat.

See also: EDGES, SAVAGE, IMPROVISE WEAPON

DILUTING SLUDGE
Savages with this edge have learned to dilute the mud that they smear upon themselves, reducing the damage they take from acid.

See also: EDGES, SMEARMUD, SAVAGE

ENVENOMED ARROWS
Huners with this edge have learned to create a more toxic poison for their arrows, increasing its damage and rendering it more difficult to cure.

See also: EDGES, HUNTER, POISONARROW

FREE DIVER
Some mariners have learned to hold their breath longer than usual, when not exterting themselves in combat.

See also: EDGES, MARINER, DRAW BREATH, WATERBREATHING

GHOST OF THE DUNES
A dervish with this edge gains an extra strike against each opponent unable to see him when executing a dervish dance.

See also: EDGES, DERVISH, DERVISH DANCE, WHIRLING SIMOON

GHOST OF THE WILDS
A ranger with this edge suffers a smaller penalty than normal if they choose to fade with their ambush.

See also: EDGES, AMBUSH, FADE

GUARDIAN SPIRITS
Animists with this edge will find that offensive magic used against them is slightly less powerful when in a location in which they might find a spirit ally.

See also: EDGES, ANIMIST, SPIRIT ALLY

GRACE OF HOME
Rangers with this edge will enjoy evading as if they were swifter than they are, when in their home terrain.

See also: EDGES, EVADE, HOMETERRAIN


HATRED EDGES

CLOUD GIANT HATRED

Some rangers have such an intense hatred of all things cloud giant that they
have studied ways of inflicting a moderate amount of extra damage to them. All
racial hatred edges are mutually exclusive.
See also: EDGES, CLOUD GIANT
DUERGAR HATRED

Some rangers have such an intense hatred of all things duergar that they have
studied ways of inflicting a moderate amount of extra damage to them. All
racial hatred edges are mutually exclusive.
See also: EDGES, DUERGAR
DWARF HATRED

Some rangers have such an intense hatred of all things dwarvish that they have
studied ways of inflicting a moderate amount of extra damage to them. All
racial hatred edges are mutually exclusive.
See also: EDGES, DWARF
ELF HATRED

Some rangers have such an intense hatred of all things elven that they have
studied ways of inflicting a moderate amount of extra damage to them. All
racial hatred edges are mutually exclusive.
See also: EDGES, ELF, HALF-ELF
HUMAN HATRED

Some rangers have such an intense hatred of all things human (or human-spawned)
that they have studied ways of inflicting a small amount of extra damage to
them. All racial edges are mutually exclusive.
See also: EDGES, HUMAN, HALF-ELF, HALF-DROW, MINOTAUR
STORM GIANT HATRED

Some rangers have such an intense hatred of all things storm giant that they
have studied ways of inflicting a moderate amount of extra damage to them. All
racial hatred edges are mutually exclusive.
See also: EDGES, STORM GIANT
FIRE GIANT HATRED

Some rangers have such an intense hatred of all things fire giant that they
have studied ways of inflicting a moderate amount of extra damage to them. All
racial hatred edges are mutually exclusive.
See also: EDGES, FIRE GIANT
DARK ELF HATRED DARK-ELF

Some rangers have such an intense hatred of all things dark-elf that they have
studied ways of inflicting a moderate amount of extra damage to them. All
racial hatred edges are mutually exclusive.
See also: EDGES, DARK-ELF, HALF-DROW
AVIAN HATRED

Some rangers have such an intense hatred of all things winged and feathered
that they have studied ways of inflicting a slight amount of extra damage to
them. All racial hatred edges are mutually exclusive.
See also: EDGES, ARIAL, SHAPESHIFTER, SHAPEFOCUS
GNOME HATRED

Some rangers have such an intense hatred of all things gnome that they have
studied ways of inflicting a moderate amount of extra damage to them. All
racial hatred edges are mutually exclusive.
See also: EDGES, GNOME
FELINE HATRED

Some rangers have such an intense hatred of all cats that they have studied
ways of inflicting a slight amount of extra damage to them. All racial hatred
edges are mutually exclusive.
See also: EDGES, FELAR, SHAPESHIFTER
SVIRFNEBLIN HATRED

Some rangers have such an intense hatred of all things svirfneblin that they
have studied ways of inflicting a moderate amount of extra damage to them. All
racial hatred edges are mutually exclusive.
See also: EDGES, SVIRFNEBLIN
UNDEAD HATRED

Some rangers have such an intense hatred of the undead that they have studied
ways of inflicting a moderate amount of extra damage to them. All racial hatred
edges are mutually exclusive.
See also: EDGES, ZOMBIE, LICH, MUMMY, UNDEAD
WOOD-ELF HATRED

Some rangers have such an intense hatred of all wood-elves that they have
studied ways of inflicting a moderate amount of extra damage to them. All
racial hatred edges are mutually exclusive.
See also: EDGES, WOOD-ELF
GOBLIN HATRED

Some rangers have such an intense hatred of all manner of goblins - orcs,
trolls, ogres, and so on, that they have studied ways of inflicting a moderate
amount of extra damage to them. All racial hatred edges are mutually exclusive.
See also: EDGES, ORC, GOBLIN, KOBOLD
HERBALIST
Some rangers can learn to find more curative herbs than normal.

See also: EDGES, HERBS

HUNGER OF THE WILDS
Rangers with this edge suffer a smaller penalty to their ambush if they choose to cripple their victim. In the case of caverndwellers, this holds true for (only) dive ambushes.

See also: EDGES, AMBUSH, CRIPPLE, DIVE, CAVERNDWELLER

LANDSLIDE OF THE WILDS
Rangers with this edge suffer a smaller penalty to their ambush when they choose to drive their victim.

See also: EDGES, AMBUSH, DRIVE

MIRAGE OF THE WILDS
Rangers with this edge suffer a smaller penalty to their ambush when they choose to distract their victim.

See also: EDGES, AMBUSH, DISTRACT

MOUNTAINEER'S WARCRY
Mountaineers with this edge can warcry more often.

See also: EDGES, WARCRY, MOUNTAINEER

PERSISTENT FILTH
A savage with this edge has learned how to better smear mud on him/her self, making it last longer.

See also: EDGES, SAVAGE, SMEARMUD

POLAR WIND
Mountaineers with this edge have learned to cast bitterly cold boreal winds, making them more effective in several ways.

See also: EDGES, MOUNTAINEER, BOREAL WIND

SARGASSUM ONSLAUGHT
Mariners with this edge may sap the strength while entangling a victim in the sticky seaweed of the water.

See also: EDGES, MARINER, ENTANGLE

SCOUT
Some rangers have the ability to scan a bit further when in the wilds.

See also: EDGES, SCAN

SNARE EVALUATOR
When a ranger with this edge sets a snare, he or she may note imperfections which will cause the snare to fail. Note that this will not fix the snare, but the ranger will know that it is bound to fail.

See also: EDGES, SNARE

SOOTHING DEMEANOR
Some rangers have learned to tame sentient beings as they would tame animals.

See also: EDGES, TAME

VEIL RANGER
Rangers with this edge are attuned to the Veil, and can sense fluctuations within it.

See also: EDGES, THE VEIL

VETERAN EXPLORER
Rangers with this edge are more likely to notice traps in the wilds.

SEE ALSO: EDGES, WATCHFUL EYE, TRAP

VERSATILE EXPLORER
Rangers with this edge may find that they have a (lesser) change to be watchful of traps even outside the wilds.

See also: EDGES, WATCHFUL EYE, VETERAN EXPLORER, TRAP

WILLOW OF THE WILDS
Rangers with this edge will suffer a smaller penalty to their ambush if they choose to disarm their victim. In addition, they have a small chance to grab the disarmed weapon.

See also: EDGES, AMBUSH, DISARM