2188, edge helpfiles 9 - ranger
Posted by Fjarn on Wed 31-Dec-69 07:00 PM
APIARIST Rangers with this edge will find that their clouds of wasps and/or swarms of mosquitoes will be more distracting to foes who are not currently in combat.
BARKSKIN OF THE FEATHERY WILLOW Some rangers have learned to emulate the bark of the willow tree, enabling them to shrug off cutting strokes like a willow tree bends with the blade of an axe. All barkskin edges are mutually exclusive.
See also: EDGES, BARKSKIN
BARKSKIN OF THE MIGHTY OAK Emulating the bark of the mighty oak tree, some rangers find more strength in reserve from their bark skin. All barkskin edges are mutually exclusive.
See also: EDGES, BARKSKIN
BARKSKIN OF THE SHADY ELM Some rangers have learned to emulate the bark of the elm tree. In so doing, they gain additional resistance to heat and cold. Barkskin edges are all mutually exclusive.
See also: EDGES, BARKSKIN, PROTECTION HEAT COLD
BARKSKIN OF PINE SAP Some rangers have learned to emulate the sticky bark skin of the pine tree, and thereby resist disarming attempts more successfully. All barkskin edges are mutually exclusive.
See also: EDGES, BARKSKIN, DISARM
DEFT HARBINGER OF TALISMANIC DOOM Some bards and rangers have melded brandishing staves into their martial style to the point where they can brandish an offensive staff faster than most.
See also: EDGES, DODGE, ENHANCED DAMAGE, BRANDISH
DESPERATE IMPROVISATION Savages with this edge are exceptionally gifted at improvising a weapon under dire circumstances. They do not take the usual penalty to improvise a weapon while blind, and may enjoy other benefits when in desperate combat.
See also: EDGES, SAVAGE, IMPROVISE WEAPON
DILUTING SLUDGE Savages with this edge have learned to dilute the mud that they smear upon themselves, reducing the damage they take from acid.
See also: EDGES, SMEARMUD, SAVAGE
ENVENOMED ARROWS Huners with this edge have learned to create a more toxic poison for their arrows, increasing its damage and rendering it more difficult to cure.
See also: EDGES, HUNTER, POISONARROW
FREE DIVER Some mariners have learned to hold their breath longer than usual, when not exterting themselves in combat.
See also: EDGES, MARINER, DRAW BREATH, WATERBREATHING
GHOST OF THE DUNES A dervish with this edge gains an extra strike against each opponent unable to see him when executing a dervish dance.
See also: EDGES, DERVISH, DERVISH DANCE, WHIRLING SIMOON
GHOST OF THE WILDS A ranger with this edge suffers a smaller penalty than normal if they choose to fade with their ambush.
See also: EDGES, AMBUSH, FADE
GUARDIAN SPIRITS Animists with this edge will find that offensive magic used against them is slightly less powerful when in a location in which they might find a spirit ally.
See also: EDGES, ANIMIST, SPIRIT ALLY
GRACE OF HOME Rangers with this edge will enjoy evading as if they were swifter than they are, when in their home terrain.
See also: EDGES, EVADE, HOMETERRAIN
HATRED EDGES
CLOUD GIANT HATRED
Some rangers have such an intense hatred of all things cloud giant that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, CLOUD GIANT DUERGAR HATRED
Some rangers have such an intense hatred of all things duergar that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, DUERGAR DWARF HATRED
Some rangers have such an intense hatred of all things dwarvish that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, DWARF ELF HATRED
Some rangers have such an intense hatred of all things elven that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, ELF, HALF-ELF HUMAN HATRED
Some rangers have such an intense hatred of all things human (or human-spawned) that they have studied ways of inflicting a small amount of extra damage to them. All racial edges are mutually exclusive. See also: EDGES, HUMAN, HALF-ELF, HALF-DROW, MINOTAUR STORM GIANT HATRED
Some rangers have such an intense hatred of all things storm giant that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, STORM GIANT FIRE GIANT HATRED
Some rangers have such an intense hatred of all things fire giant that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, FIRE GIANT DARK ELF HATRED DARK-ELF
Some rangers have such an intense hatred of all things dark-elf that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, DARK-ELF, HALF-DROW AVIAN HATRED
Some rangers have such an intense hatred of all things winged and feathered that they have studied ways of inflicting a slight amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, ARIAL, SHAPESHIFTER, SHAPEFOCUS GNOME HATRED
Some rangers have such an intense hatred of all things gnome that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, GNOME FELINE HATRED
Some rangers have such an intense hatred of all cats that they have studied ways of inflicting a slight amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, FELAR, SHAPESHIFTER SVIRFNEBLIN HATRED
Some rangers have such an intense hatred of all things svirfneblin that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, SVIRFNEBLIN UNDEAD HATRED
Some rangers have such an intense hatred of the undead that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, ZOMBIE, LICH, MUMMY, UNDEAD WOOD-ELF HATRED
Some rangers have such an intense hatred of all wood-elves that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, WOOD-ELF GOBLIN HATRED
Some rangers have such an intense hatred of all manner of goblins - orcs, trolls, ogres, and so on, that they have studied ways of inflicting a moderate amount of extra damage to them. All racial hatred edges are mutually exclusive. See also: EDGES, ORC, GOBLIN, KOBOLD HERBALIST Some rangers can learn to find more curative herbs than normal.
See also: EDGES, HERBS
HUNGER OF THE WILDS Rangers with this edge suffer a smaller penalty to their ambush if they choose to cripple their victim. In the case of caverndwellers, this holds true for (only) dive ambushes.
See also: EDGES, AMBUSH, CRIPPLE, DIVE, CAVERNDWELLER
LANDSLIDE OF THE WILDS Rangers with this edge suffer a smaller penalty to their ambush when they choose to drive their victim.
See also: EDGES, AMBUSH, DRIVE
MIRAGE OF THE WILDS Rangers with this edge suffer a smaller penalty to their ambush when they choose to distract their victim.
See also: EDGES, AMBUSH, DISTRACT
MOUNTAINEER'S WARCRY Mountaineers with this edge can warcry more often.
See also: EDGES, WARCRY, MOUNTAINEER
PERSISTENT FILTH A savage with this edge has learned how to better smear mud on him/her self, making it last longer.
See also: EDGES, SAVAGE, SMEARMUD
POLAR WIND Mountaineers with this edge have learned to cast bitterly cold boreal winds, making them more effective in several ways.
See also: EDGES, MOUNTAINEER, BOREAL WIND
SARGASSUM ONSLAUGHT Mariners with this edge may sap the strength while entangling a victim in the sticky seaweed of the water.
See also: EDGES, MARINER, ENTANGLE
SCOUT Some rangers have the ability to scan a bit further when in the wilds.
See also: EDGES, SCAN
SNARE EVALUATOR When a ranger with this edge sets a snare, he or she may note imperfections which will cause the snare to fail. Note that this will not fix the snare, but the ranger will know that it is bound to fail.
See also: EDGES, SNARE
SOOTHING DEMEANOR Some rangers have learned to tame sentient beings as they would tame animals.
See also: EDGES, TAME
VEIL RANGER Rangers with this edge are attuned to the Veil, and can sense fluctuations within it.
See also: EDGES, THE VEIL
VETERAN EXPLORER Rangers with this edge are more likely to notice traps in the wilds.
SEE ALSO: EDGES, WATCHFUL EYE, TRAP
VERSATILE EXPLORER Rangers with this edge may find that they have a (lesser) change to be watchful of traps even outside the wilds.
See also: EDGES, WATCHFUL EYE, VETERAN EXPLORER, TRAP
WILLOW OF THE WILDS Rangers with this edge will suffer a smaller penalty to their ambush if they choose to disarm their victim. In addition, they have a small chance to grab the disarmed weapon.
See also: EDGES, AMBUSH, DISARM
|