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Topic subjectRE: Re: Helpfiles
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=2111&mesg_id=2179
2179, RE: Re: Helpfiles
Posted by asylumius on Wed 31-Dec-69 07:00 PM
'AURA ATTUNEMENT' 'SHIELD ATTUNEMENT' 'BARRIER ATTUNEMENT'
The Aura Attunement, Barrier Attunement, and Shield Attunement edges allow a
mage who chooses them a chance to find additional aura, barrier, and shield
wands respectively.

These edges may potentially be chosen multiple times. However, note that for
each time any of these three edges is chosen, all three edges become more
expensive and harder to qualify for.

SEE ALSO: EDGES, WANDS, AURA, BARRIER, SHIELD



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ROLECONTEST
Syntax: rolecontest
rolecontest enter
rolecontest history

'rolecontest enter' is the automated command used to enter a role contest.
Once an Immortal starts a role contest you will be notified via note and when
you log in if there is still time to enter.

You can always type 'rolecontest' to see if there is one currently in
progress. You can also see a list of previous role contests (which immortal
sponsored it, and who the winners were) by using the 'rolecontest history'
command.

See also: 'ROLE' 'ROLE CONTEST'

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'SKILL IMPROVEMENT'
A number of factors go into determining the rate at which one of your
character's skills improves. The main factors are:

- Your intelligence (INT).
- The natural difficulty of learning the skill.
- Your level.
- Your age. Older characters learn more quickly.
- Your current skill. It becomes harder to improve as you get closer to
mastery (100%).
- 'Hostile' skills (weapons, defenses, things that cause combat, etc.) take
into account the relative power of your opponent. Fighting challenging battles
sharply increases your chance of improvement.
- Invokers only: Your affinity for the element you are manipulating.

Generally, the skill improvement system favors real use of a skill over cheesy
methods. For example, you can't learn anything (even while not in combat)
while wielding a weapon you don't know how to use or while fighting an opponent
immune to your attacks.

--
'SKILL BONUS'
Syntax: skill learn <skill>

Every time you gain a level or earn experience from an Immortal you have a
chance to get a bonus (1-3%) to a random skill. By using the skill command,
you can focus that bonus learning to give you a better chance to learn a given
skill. You would end up seeing the bonus in your particular skill on average
once every three to four levels.

There are two skills that are impossible to learn this way (assassinate and
ancient instincts). It is also harder to learn to evade than any other skill
through this method.

See also: SKILLS 'SKILL IMPROVEMENT'


--


Grobbak Reaping Grimace
His origins cloaked in mystery, Grobbak has risen to preside over the Grinning
Skull Clan and the spheres of Spirit, Lust and Truth.

It is a Truth in life all mortals seek to find their place in the world. Those
who follow the Reaping Grimace take solace in knowing for them the search is
over. They know their place and embrace life as slaves to Grobbak the Reaping
Grimace. Wether men know it or not, we are all slaves to one master or
another. Followers of Grobbak know this and have chosen to become enslaved to
the orc lord willingly, rather than submit unwillingly to any other master. In
return, His slaves are treated with all the benevolence you'd expect from the
savage lord of the orcs.

Every soul is filled with Lust. Lust for gold, lust for power, lust for
pleasure. Those of the Reaping Grimace are no different and often take their
lust to extremes. What good is living if we cannot indulge our cravings?
Followers of Grobbak, while slaves, have the freedom to pursue their desires
and fill every lustful need, so long as the appropriate tribute is paid to
their master. Followers of the Reaping Grimace hold no measure or tactic to
cheap or low to sate their lust. Any tactic, from utter brutality, blatant
cowardice, cunning negotiations, is open to Grobbak's slaves so long their
goals are met and their master is fed his due spoils.

A man's Spirit is his true measure and those without an ounce of Spirit are
defeated and worthless. Those of the Reaping Grimace understand this well and
will stop at nothing to demoralize their foes, crush their Spirit, take their
baubles, seed their lands, trample their villages and make all who oppose them
slaves of Grobbak.

Being an obedient slave, grovelling in the mud and killing others for the
scraps off his master's table is the highest form of tribute for the Reaping
Grimace. Those who find themselves marked as Grobbak's slaves find the
droppings from the Orc Lord's table ample and satisfying - but also find their
pain and suffering ample and overwhelming when they have dissatisfied their Orc
Lord and Master.



Those seeking the favor of Grobbak the Reaping Grimace should do so from a
place where they feel will please the Orc Lord, as he has no set shrine or
church. Choose wisely, for Grobbak has been known to eat mere mortals who have
not done so.

--

SHAPESHIFTER EDGE LIST 'SHAPESHIFTER EDGE LIST'
Just like all edges, each of these may have its own set of prerequisites.
This is simply a list of edges that certain members of the shapeshifter
class may be able to choose if all of the prerequisites are met. Some
of these edges might also be available to other classes. Please do not
pray/complain if your shapeshifter does not see some part of this list, as it
is by design that you will only see edges listed that you meet all of the
prerequisites for and therefore may choose. See HELP EDGES for more details.
See HELP <name of edge> for more information on a specific edge.

Roll the Bones
Spin the Wheel
Contorting Metamorphosis
Healing Metamorphosis
Enlivening Adept
Master Enlivener
Girded Metamorphosis
Gestalt Metamorphosis
Anthropomorph
Veins of Venom
Eater of Plagues
Survival of the Fittest
Fortitude of the Crab
Fortitude of the Rhino
Fortitude of the Crocodile
Extended Greater Enlivens
Abbreviated Greater Enlivens
Muscle Memory
Go For the Throat
Comprehend Avians
Comprehend Felines
Comprehend Animals
Tearing Jaws
Bloody Pecker
Ricochet Skin
Potent Transformation


Deft Transformation
Healthy Transformation
Lesser Form Ferocity
Lesser Form Hardening
Flight of the Prey
Cooshee Form
Pseudodragon Form
Hook Horror Form
Cave Fisher Form

--
ATTUNE
Syntax: attune

Through careful observation, certain individuals have taught themselves to
recognize telltale signs hidden in their surroundings. These signs provide
them with information regarding attributes that could affect them in one way
or another, beyond what their senses could normally detect. Different classes
will be more proficient at detecting certain attributes than others, but all
who know how to attune themselves to their environment will reap the benefits
of this secret knowledge.

See also: 'OBSERVATION SKILLS'


--
'STRIDE OF THE CHEETAH'
Syntax: enliven stride of the cheetah

The stride of the cheetah allows a shapeshifter to move more quickly and with
less cost across all sorts of terrain. It also increases the amount of
movement while in form.

See also: 'GREATER ENLIVEN', 'UTILITY MAJOR'


--

'CAREFUL VISION' CAREFUL VISION
Syntax: Automatic Skill

Through careful observation, certain individuals have taught themselves the
ability to see for greater distances than others. Those who have learned the
careful vision skill will find that they can scan their surroundings more
effectively, and those that have improved in this ability enough may find that
they can still see around them despite otherwise debilitating affects upon
their person.

See also: 'OBSERVATION SKILLS'

--
OBSERVATION 'OBSERVATION XP' 'OBSERVATION SKILLS'
Those adventurers posessing both sharp mind and keen eye during their travels
throughout the realms may find additional benefits from their observations,
extending beyond the initial knowledge gained. Paying close attention to
their surroundings, discovering out of the way or rare objects and gazing upon
strange creatures or important individuals will add to the more general
benefits of the wisdom accumulated in their professional life. In addition,
their ability to recognize the attributes of items found, without the use of
spellcraft, will improve as they increase their knowledge of the realms.

Adventurers who continue to seek out new and exciting creatures and places may
find themselves able to earn additional (minor) skills beyond those offered by
their adventuring guild. Observation experience also carries the benefits of
other kinds of experience (combat, exploration, commerce, etc.), including
gaining levels.

The list of Observation skills: improved compare, sharpen sight, improved
consider, appraise, careful vision, attune, legendary awareness.

See also: EXPERIENCE, DISCUSS

--
APPRAISE
Syntax: appraise <item>

Having a keen eye for the worth of items, thieves can often deduce much more
information about an item than the average person.

--

LEGENDARY AWARENESS 'LEGENDARY AWARENESS'
Syntax: legendaryawareness

Through careful observation, certain individuals have taught themselves to
recognize the attributes of the most rare and unique items in the lands. With
but a simple glance, those possessing the legendary awareness skill will
easily grasp the importance of even the most innocuous looking object.

See also: 'OBSERVATION SKILLS'

--
CONSORTIUM
The Consortium is a place of research and gathering for all the mages of
Thera. There all the known Arts are explored in the search to unlock all
their mysteries, and even to discover Arts that were lost or never known.
The vast library housed within the Consortium is said to be the largest
of its kind, holding a great store of knowledge for those who know how to
unlock it. The various laboratories and workshops produces artifacts not
to be found anywhere else in Thera, many of which are available to its
patrons. For a price. Profits from all sales go towards the upkeep of the
Consortium and continued financing of ongoing research projects. Cash
donations are also gratefully accepted.


--
'UNPREDICTABLE'
Characters with this edge have an intuitive, free-spirited fighting style which
defies easy prediction. Those who intend to fight them by anticipating their
moves in battle will find it more difficult to do so.

SEE ALSO: STRIKING THE SHADOW'S FOOTFALL, MARTIAL TRANCE, EDGES

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'DEFENSIVE WITHDRAWAL'
A character with this edge has learned to protect themselves somewhat better as
they flee from combat; they are less likely to draw a parting blow in doing so.

SEE ALSO: PARTING BLOW, EDGES

--
HEALTHY TRANSFORMATION
This edge grants a shapeshifter increased hit points while in form.

A character may only choose one of these three edges: Potent Transformation,
Deft Transformation, or Healthy Transformation.

SEE ALSO: EDGES

--

POTENT TRANSFORMATION
This edge grants a shapeshifter increased strength while in form.

A character may only choose one of these three edges: Potent Transformation,
Deft Transformation, or Healthy Transformation.

SEE ALSO: EDGES

<1536/1536(100%) 1083(100%) 86% civilized 12 AM> DEFT TRANSFORMATION
This edge grants a shapeshifter increased dexterity while in form.

A character may only choose one of these three edges: Potent Transformation,
Deft Transformation, or Healthy Transformation.

SEE ALSO: EDGES

<1536/1536(100%) 1083(100%) 86% civilized 12 AM> HEALTHY TRANSFORMATION
This edge grants a shapeshifter increased hit points while in form.

A character may only choose one of these three edges: Potent Transformation,
Deft Transformation, or Healthy Transformation.

SEE ALSO: EDGES


--

DEDICATE
Syntax: dedicate <avenger/defender/monk/champion>

This command allows a paladin to choose their combat
focus. A paladin who chooses to be an avenger
fights with two-handed weapons and sacrifices their shield,
but can land more powerful blows. A paladin defender
chooses to fight with a shield for improved defensive
capabilities. A monk dedicant focuses on unarmed combat.
The champion dedication uses their leadership and
knowledge of staff and polearm to their advantage.
This choice is made at the 10th level.

See also: 'SHIELD DEDICATION', 'TWO-HANDED DEDICATION',
'MONK DEDICATION', 'CHAMPION DEDICATION'

--

'SHIELD DEDICATION' DEFENDER
Paladins who choose to dedicate their fighting style to use their shields more
effectively, focusing on defensive stances, and learning to make potent use of
their shield as an offensive tool when the opportunity presents.

Skill: Level:
Shield Mastery 10
Shield Jab 15
Flank Attack 24
Angel's Wing 32

See also: PALADIN, DEDICATE, TWO-HANDED DEDICATION, HAND DEDICATION, STAFF
DEDICATION

--

DEFT AMBUSH
For a ranger whose dexterity is currently high, this edge adds increased
accuracy to ambushes and partially mitigates the damage penalties associated
with disarm, distract, and fade ambushes.

This edge is mutually exclusive with power ambush.

SEE ALSO: EDGES, AMBUSH

<100%hp 100%m 100%mv 7961tnl (3.85%) civilized 5 PM Epic/sober> help 3199
Unable to find what you were looking for. Make sure to check your spelling.

<100%hp 100%m 100%mv 7961tnl (3.85%) civilized 6 PM Epic/sober> help 3180
Unable to find what you were looking for. Make sure to check your spelling.

<100%hp 100%m 100%mv 7961tnl (3.85%) civilized 6 PM Epic/sober> help 3150
AVOID
Syntax: avoid

Combining long hours of martial training with flashes of divine precognition, a
monk is able to avoid many attacks, including some that could not be dodged by
simple agility. The monk's hands must be free to use this ability.

The divine insight necessary to avoid attacks is a constant drain upon a monk's
mind; a monk whose mind is completely exhausted cannot perform this feat.

Although avoid in some ways resembles dodge and benefits or suffers from many
of the same conditions that aid or penalize dodging, the monk's wisdom is the
primary factor in its success or failure.

Avoid essentially works like an automatic skill that may be toggled on or off
by typing avoid.

--