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Topic subjectdiscuss guildmaster prereq <edgename>
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=3&topic_id=1977
1977, discuss guildmaster prereq
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
I added a bit of functionality to discuss that will give you some insight into the prerequisites for an edge.

Overall it will tell you
- specific stats required
- specific skills required
- whether or not you'll ever be able to learn it
- if you're too low level to learn it

What it won't tell you
- You need a 23 strength
- You need 85% in create water
- If you need something special like imm experience, observation experience, certain number of kills, etc.

Example output:
discuss guildmaster prereq hex augur
Hex Augur prerequisites
Stat : Wisdom
Skill : blindness
Skill : curse
Skill : poison
1985, With regards to:
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
What it won't tell you
- You need a 23 strength
- You need 85% in create water
- If you need something special like imm experience, observation experience, certain number of kills, etc.



Can you possibly add another line that simply indicates something "more" is needed, but doesn't specify what? Otherwise you may run into the same constant problem of people posting going "I have X, Y, and Z but it still won't let me pick this edge!"


Just sayin'... :P
1988, Not really interested...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>What it won't tell you
>- You need a 23 strength
>- You need 85% in create water
>- If you need something special like imm experience,
>observation experience, certain number of kills, etc.

>
>Can you possibly add another line that simply indicates
>something "more" is needed, but doesn't specify what?
>Otherwise you may run into the same constant problem of people
>posting going "I have X, Y, and Z but it still won't let me
>pick this edge!"

The way it is takes care of 95%+ of the edges, and the other 5% have so many little special cases, that I'm not really interested in wasting time trying to determine them, and keep it up to date as we add new ones. It's pretty simple. If your skills are high, and you have the stats (and you know you can learn it because it hasn't told you that you can't), there is something else.

>Just sayin'... :P

Yeah...I'm just sayin a smart person can figure it out...
1984, Yes there is a crashing bug in it...yes I'm fixing it (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t
1981, What does skill: reserved mean? (nt)
Posted by trewyn on Wed 31-Dec-69 07:00 PM
nt
1983, Where are you seeing it? (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t
1986, There was also a "Skill: (null)" on one of the bard edges~
Posted by Guilo on Wed 31-Dec-69 07:00 PM
n/t
1987, #### bards (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t
1989, Wow, sorry for trying to be helpful with your own addition~
Posted by Guilo on Wed 31-Dec-69 07:00 PM
n/t
1990, Heh...it should be fixed (see the in-game uptime command)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Yeah...#### bards :)
1992, You know...
Posted by Dragomir on Wed 31-Dec-69 07:00 PM
I need to stop reading these boardrs from work. I laughed out loud so loud people 2 rows over stood up and looked over at me... That was classic. #### bards
1980, Very nice! /nt
Posted by Rodriguez on Wed 31-Dec-69 07:00 PM
nt
1978, very freaking cool. Thank you.
Posted by Aodh on Wed 31-Dec-69 07:00 PM
Yay for a bit more ability to wrestle with the nuts and bolts, and make sense of them.