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Topic subjectRE: Money - Mouth - Orcs
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=25&topic_id=926&mesg_id=939
939, RE: Money - Mouth - Orcs
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I'd like to start by saying that I think any good orc writeup probably could incorporate some of the ideas of Valg's infamous Orctoberfest ad. I think he really makes Orcs sound distinctive and fun there, and I generally consider it to be the best CF ad ever written.

>Also (for my reference and others who may be helping) I'm
>trying to identify 6 strengths and 3 weaknesses.
>
>Strengths: Physical Offense(first), Lagging Ability(second),
>Health/Recovery(fifth), Orc Village, Adaptability(third), and
>Fearfulness(fourth).

Other things I'd consider throwing in:

1) Limited Stealth. Sure, orc hide isn't super versatile, but there's something to be said for being able to hide somewhere while you sleep up if you want to.

2) Terrain. Maybe (1) gets rolled into this too, I don't know. But basically the idea that the orc has some preferred terrains (swamps, caves, orcvillage) and has some extra stuff they can do in those terrains (set snares, hide, bloodthingy, etc.)

Below, I think you're kinda skill-name-drop and link happy. In my opinion it's more crucial to get across the strengths and weaknesses and coolness of the class than point to a bunch of skills... I mean, we've got the list below.

>The BERSERKER is orc of fearful physical power. Specializing
>in raw (ENHANCED DAMAGE) brute (BERSERK) force (WARSHOUT),
>this creature carves a path of obliteration and devastation
>across the land. Eventually an orc can become CHIEFTAN of the
>GRINNING SKULL orc tribe, gaining support (ASSEMBLE HORDE),
>TRIBUTE, and the power to rule all ther orcs.

I think I'd talk more about the whole chiefing dynamic... it's unique to orcs and I think it's pretty cool.

># Where other classes rely on finesse or intelligence, the
>orcs ADAPTS to further strengthen their fearsome abilities.
>Whether it be the path of a blood shaman (MUNDUNUGU), the
>masachistic (MASOCHISM) Shig-Ru, the cowardly (COWER) Skuggra,
>or the BRUTE FORCE of the MAMLAUK, an individual orc can
>choose the path that most suits them.

Here I'd go more towards Valg's descriptions... i.e., Shig-ru as more being berserkery, Skrugga as sounding like something you'd want to play.