568, RE: A few more
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
>1. Is there any truth to the somewhat commonly held belief >that after you die your skill improvement chances increase? >I've always noticed anecdotally that during my ghost and >early-material hours, I seem to get skill improvements faster >than during regular practice.
Nope.
>2. Is there any truth to the belief that practicing a weapon >has diminishing returns in real time hours, meaning, you get a >bunch of improvements in, say, the first rl hour, but after >that it slows down (more than just by dint of you having fewer >improvements left)? I vacilate between thinking that when I >wield one of the balator practice weapons I will have to wear >it a while before it kicks in, really (which seems unlikely, >but it's not a rational feeling I admit), and thinking that >after a while I'm just not going to get any more improvements >in that weapon in this session, so I should change to >something else. What's the deal?
In real time hours, no. Obviously, later gains in any skill are harder to get than earlier gains.
>3. Do balator practice weapons help improve any skills other >than the actual weapon skill itself?
Nope.
>4. When the village was split into the three options, >defender, berserker and scout, there as a good bit of time >when spellbane seemed to bane everything. Every spell. I was >Diarmuid at the time, an invoker, and I used several fights >(which I logged and posted if you recall) showing me casting >every single spell possible, including faerie fire and magic >missile and wall of fire and all the low spells, not just the >final path spells against rager berserkers and not a single >spell went through. For about two weeks or so (I then deleted >so I don't know how much longer it would have lasted). At the >time the general statement from the staff was that spellbane >hadn't been changed in the village remodeling. Is that really >true? I suppose theoretically the RNG was to blame, but we're >talking about hundreds of spell castings here, and not one >went through. Was spellbane perhaps inadvertently beefed up >and then later toned down to its normal efficiency?
As far as I could tell, it wasn't changed.
Granted, spellbane can be more/less effective for some characters than others. As a general rule, characters that are better at making saves are also better at spellbaning.
>5. Finally, and I apologize for the posts on me personally >but, well, there's plenty of history here... was there #### >done to any/several of my chars that I *don't* already know >about? Were any others nerfed in some way? There were a >couple that I suspected, but had no real proof or evidence >other than my own personal cf knowledge and experience, which >while pretty good, is obviously far from complete. I'm ready >to call it all water under the bridge now, but I'd like to >know for some peace of mind. And by nerfed I don't mean >something really obvious or horrible, like that fake history >post, I'm talking anything, things just to make the char worse >behind the scenes. That would be very nice of y'all to let me >know.
As far as I can remember, no.
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