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Forum Name Events & Contests
Topic subjectI'll take a crack at this
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=25&topic_id=116&mesg_id=201
201, I'll take a crack at this
Posted by Meladori on Wed 31-Dec-69 07:00 PM
Here are my ideas and now they're yours to do as you please. I wouldn't mind at all if you changed up any of these, or rather, I'd be extremely happy if you use any of these. Sorry if I mimic someone else's ideas, I didn't read all of them.

Dwarves: Repair metal/syntax repair 'object'
Manual ability for Dwarves to repair dented items. Lags for a while, uses a bit of mana, and you can have cool echoes while the Dwarf's working! Could also put in a racial social where the Dwarf messes with tools on his belt.

Arials: Chirp/syntax chirp 'message'
Manual ability for Arials to talk with one another. Kind of like whisperto except that all Arials in the room can hear the message. Everyone else would hear just an echo, something like, Mr. Arial sings out a beautiful series of musical chirps, or something like that.

Cloud Giants: Bum rush/ syntax bumrush 'target' *only during combat*
Manual ability that Cloud Giants can do to close the gap in combat. Three rounds of lag, one while the giant jumps forward, one while they fight up close, last while he's jumping away. During the second round of lag, both characters have a reduced chance to parry, dodge, etc. because they are up so close to one another. The first and last rounds of lag are just normal combat for both characters.

Duergars: Dust throw/ syntax dust 'target'
Manual ability that Duergars can do to choke up their opponent with a heavy dust. Kind of like tigar claw, affects the target for two rounds, lags the duergar for three. You can have a race social where the Duergar pours soot or something into their hand from a small bag.

Felar: Hunt/syntax hunt
Manual ability for Felars that let's them catch small critters, like mice or birds, in dirty city areas or light forested areas i.e. wilderness areas that rangers can't camo in, after all, those deep forest creatures sure know how to hide. Sort of like a weaker version of forage. Puts a counter on so you can't maintain yourself, but I think it might be useful to help get to a shop or something and would be great for rp.

Gnomes: Brew energy drink/syntax brew
Manual ability for Gnomes to make a healthy, but kind of yucky drink. I got the idea from watching my brother drink those disgusting blends of various workout powders and eggs and, bleh! Bleh! Anyway, it would put a thick yellowish drink in the Gnomes inventory. The drink would increase morale and refresh movement just a little. Puts a counter on for about twenty hours and the morale affects last for ten or fifteen hours.

Wood Elves: Nature Awareness/automatic
Not my idea, but I love it so where the Wood Elf can detect someone entering a woodland area he inhabits by seeing an echo of birds flocking away or a deer fleeing by. You could also put in a racial social of the Wood Elf doing feral like things.

Elves: Shining light/syntax mcharge 'weapon'
A manual ability where the Elf charges a weapon, or fist, with goodly magic causing it to shine a brilliant blue, blinding an enemy for two round of combat. Two rounds of lag for the Elf and a drain of mana. Could have a different echo for each weapon i.e. 'Mr. Elf's eyes flash as his sword begins to glow bright blue/Mr. Elf fires an arrow which ignites into a brilliant blue half way to it's target/Mr. Elf's fist is engulfed in a blue aura' The opponent would only be blinded if the attack connects. Attack does normal damage, except takes the place of the next attack, so it's not like a pugil or kick, or any other extra attack. Could add a racial social where the Elf charges his weapon so it glows a dim blue.

That's all I got. Couldn't think of one for Humans, or Half-Elf/Drow. And Orcs are pretty much one big mass of inherent abilities, so I left them be. I hope these help!