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Forum Name Events & Contests
Topic subjectRE: Zulg hijacks the Contest! Design an inherent ability
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=25&topic_id=116&mesg_id=182
182, RE: Zulg hijacks the Contest! Design an inherent ability
Posted by Graatch on Wed 31-Dec-69 07:00 PM
Human:

Friends and Family. Automatic. Humans, being by far the most populous and wide-spreading race have "friends and family" all over thera. Because of that they get an improvement to haggle - I'd say between 5-15%. This would work anytime they went to buy or sell something, and in story line it would mean they get a bonus because they are welcome and recognizable - and their business desired - in places that other races would not be. The coding might be difficult but I'd add that this bonus would not work for them in racial specific places, like Hillcrest or Darsylon or others. But I can see that it might work there also, even so, because humans go everywhere, all over, and would have contacts in virtually every location. Mostly I don't think humans should get an inherent that is physical or somehow power based - they are human - so it has to be something that they get by dint of their social status as humans.

Felar:

Poison pierce. Command required. Must have a claw attack available, i.e. can't be using a weapon and shield or holding an item and a weapon, etc. During combat a felar can try to point one claw with a rigid finger and pierce into any exposed flesh of a foe giving them a weak, short poison. Or perhaps a very short bleeding similar to cross down parry in duration. Though not the other affects of cross, just a short bleeding. In a perfect world I'd have it give a -2 str for the one or two ticks.

Cloud:

Improved scan. Automatic. Cloud giants, because they are born and raised and acclimatized to much higher altitudes have grown accustomed to looking through the clouds. They live in the clouds after all. Because of this, their vision is not impaired by inclement weather or other similar problems (such as the bard song tears). Cloud giants therefore can scan normally in rain or shine, with tears or not, etc. I might also consider giving them a one longer scan, so they get six squares instead of five, or whatever the current max is. As an aside, consider making it work for those blinding skills that blind because they make blood or some other liquid run into the eyes. Or lessen the affect if not entirely negate it. Unless it's acid of course....

Duergar:

Feel of the night. Automatic. Duergar, when at night or in areas that have no natural light (indoors with all exits closed, underground, etc., get a bonus to their morale. A 10% kind of thing, something noticeable but just. This, of course, would be explained by their millenia of experience in the dark and their obvious comfort in such surroundings.

Elf:

Feel of the Sun. Automatic. Opposite of the Duergar. Elves, being most comfortable out in nature, in the light of the sun, are given the bonus during daytime. Yeah, I know it's weak to have two abilities that are opposites, but I think it makes some sort of sense. In the cultural attitudes of the two races.

Arial:

Wing leap. Command required. In combat an arial may, instead of fleeing, do a wing leap, which lets them flee not one room away but two, in a random direction. It's flee +1. All other flee rules apply. And if the arial is earthbound or for some other reason unable to fly, they cannot wingleap.

Gnome:

Craft. Similar to the old Master brew, but instead of using magic they tinker and put together basic utility things, like a boat, or a (small) bag, or lights, etc. Calling on their ingenious penchant for working things and machines. I'm up in the air if I want to let it include fashioning things that replicate other spells or powers. I'm mindful of the general cf policy of not watering down other skills/spells/powers by giving them to other races and classes, or duplicating them. But to some extent it can work with things here. Instead of producing a potion of fly, perhaps fashion some mechanical wings that work only for 12 hours, and they can't fashion a new set of wings for another few days, ostensibly while they gather materials. That sort of thing.

Will do other races later.