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Forum Name Events & Contests
Topic subjectIdeas for Wood-elves, Dwarves, and Felars.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=25&topic_id=116&mesg_id=132
132, Ideas for Wood-elves, Dwarves, and Felars.
Posted by rome on Wed 31-Dec-69 07:00 PM
Wood-Elf: “Stillness” : By activating this innate power, a wood elf is able to increase his ability to avoid detection while in the wilds. Technically, when in a forest, a wood-elf can remove him self from ‘where’ for a period of time, so long as he doesn’t move.

Dwarf: “Battlerage” : This passive ability kicks in whenever a dwarf falls to 25% of his health. It acts like a weak version of berserk, giving the dwarf a small boost to hp, +dam, and +to hit. In the event that the dwarf is fighting an Orc, Battlerage will kick in immediately, and with much greater effect (better bonus’s and minor dam’ reduction), but will not allow the dwarf to flee from the Orc, unless the dwarf falls below 25% of his health.

Felar: “Stalk” : This manual ability allows the felar to begin following a person without them being able to see them. When stalking, the Felar automatically sneaks, and is invisible to the person being stalked. They cannot see them on “where” or by looking around the room. Stalking tires the felar quickly, however, and any action taken by the felar will cancel the stalk. The felar must be nearly fully rested to stalk.

...Rome...