You deftly begin setting a trap for the next person entering this place.As you finish the setting, you load the spring mechanism with a bladder filled with acid!Ahh, perfection...Anyone who springs the trap will be sorry!<752/839hp 405/524m 1060mv 24350(-26.49%) 5 PM wilderness > uknif jalYou step out from your cover.A Spiraling Ramp of Thorns You are walking on a thick organic ramp that has grown from thetrunk of the enormous, ancient tree that looms to high above to thenorth. The ramp zigzags and spirals in an organic, chaotic fashionthat makes it difficult to navigate. A thick and dangerous brambleof thorns grows profusely at the edge of the path, making ascentimpossible save for a singular path that meanders its way across thewood. A round knot in the wood forms a ledge here, forming the onlyflat area on the ramp. To the north, the ramp continues to ascend whilea steep descent downwards the ramp meets the forest floor below. [Exits: north down] Fresh blood pools at the base of a nearby tree.A fire giant stands here awaiting his orders.(Invis) A foul smelling minotaur grunts at his masters orders.(Invis) (Translucent) Ixchirka the arial is here.Kubankantu the arial is here, fighting the Huntress.(White Aura) Jalrandar the frost giant is here, fighting the Huntress.A cunning female centaur with a mighty longbow stands guard here.The Huntress says 'Blessings of the Ancients upon you, Outlander.'<752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness > You drive a razor-sharp thorn sticky with glistening sap into Jalrandar's side!Your knifing maims Jalrandar!Jalrandar yells 'Help! Foedett knifed me!'Ixchirka utters the words, 'wunsohar yarh'.The Huntress looks disoriented, but only momentarily.[OUTLANDER] the Huntress: Intruder! Intruder! Ixchirka is raiding the Cabal!Ixchirka fades into existence.Ixchirka's mental jolt STAGGERS the Huntress!A fire giant mercenary's slash misses the Huntress.A fire giant mercenary's slash misses the Huntress.Your stab mauls Jalrandar.Jalrandar parries your magic.Kubankantu's cleave misses the Huntress.Jalrandar's beating MASSACRES the Huntress!Ixchirka's wrath misses the Huntress.Ixchirka's wrath maims the Huntress!The minotaur mercenary screams and attacks the Huntress!The minotaur mercenary fades into existence.The minotaur mercenary's charge maims the Huntress!Jalrandar is covered with bleeding wounds. <752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness > A fire giant mercenary's slash decimates the Huntress!Jalrandar deflects your stab with his shield.Jalrandar parries your magic.Your stab mauls Jalrandar.Jalrandar's beating MASSACRES the Huntress!Ixchirka's wrath mauls the Huntress.Ixchirka's wrath maims the Huntress!Jalrandar is covered with bleeding wounds. <752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness > Jalrandar has fled!Jalrandar leaves down.<752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness > Kubankantu utters the words, 'qpurr hajqp'.The Huntress shivers, expelling a frosted plume of breath.Kubankantu's chilling touch MASSACRES the Huntress!<752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness > cirBut you aren't fighting anyone!<752/839hp 405/524m 1059mv 24350(-26.49%) 5 PM wilderness > dWithin the Dark Forest The evergreens here seem to rise higher and lean over the pathwaymore than they do in other parts of the Forest of Prosimy. Theoverhanging tree canopy is extremely thick, allowing no light in, andeven light within the forest seems to penetrate no more than inches ofthe thick, inky darkness which surrounds you. The forest here isextremely quiet, devoid of the sounds of wildlife and birds whichpermeate the majority of the wilderness. The forest seems to continuein all directions, but you find you cannot judge it well.A single, huge tree rises above its peers here, wreathed in a rampof living thorns. [Exits: north east south west up](Burning) (White Aura) Jalrandar the frost giant is here.<752/839hp 405/524m 1058mv 24350(-26.49%) 5 PM wilderness > c insec jaJalrandar thrashes around screaming as he is consumed by fire!Jalrandar's immolation blisters him.<752/839hp 405/524m 1058mv 24350(-26.49%) 5 PM wilderness > Jalrandar yells 'Help someone is attacking me!'You gesture to the ground with your hands, and a stinging swarm of insects envelops Jalrandar!Jalrandar MASSACRES you!You dodge Jalrandar's beating.Jalrandar is covered with bleeding wounds. <678/839hp 370/524m 1058mv 24350(-26.49%) 5 PM wilderness > Jalrandar parries your stab.Jalrandar parries your magic.Jalrandar parries your magic.You parry Jalrandar's beating.Jalrandar's beating MASSACRES you!Jalrandar is covered with bleeding wounds. <609/839hp 370/524m 1058mv 24350(-26.49%) 5 PM wilderness > Jalrandar closes his eyes with a look of concentration for a moment.Jalrandar is covered with bleeding wounds. <609/839hp 370/524m 1058mv 24350(-26.49%) 5 PM wilderness > flJalrandar thrashes around screaming as he is consumed by fire!Jalrandar's immolation heats him.Jalrandar is covered with bleeding wounds. <609/839hp 370/524m 1058mv 24350(-26.49%) 5 PM wilderness > Within the Dark Forest The evergreens here seem to rise higher and lean over the pathwaymore than they do in other parts of the Forest of Prosimy. Theoverhanging tree canopy is extremely thick, allowing no light in, andeven light within the forest seems to penetrate no more than inches ofthe thick, inky darkness which surrounds you. The forest here isextremely quiet, devoid of the sounds of wildlife and birds whichpermeate the majority of the wilderness. The forest seems to continuein all directions, but you find you cannot judge it well. [Exits: north east south west]You flee from combat!You fled south.<609/839hp 370/524m 1057mv 24350(-26.49%) 5 PM wilderness > sngenYou attempt to move silently.<609/839hp 370/524m 1057mv 24350(-26.49%) 5 PM wilderness > call chamYou relax your body and begin moving with a gentle grace.<609/839hp 370/524m 1057mv 24350(-26.49%) 5 PM wilderness > You fade away as you blend in with your surroundings.<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest(PK) Jalrandar Within the Dark Forest<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > sca aYou scan north.***** Range 1 *****Kubankantu the arial is here.(Burning) (White Aura) Jalrandar the frost giant is here.***** Range 3 *****You scan south.***** Range 2 *****Kubankantu the arial is here.(Burning) (White Aura) Jalrandar the frost giant is here.***** Range 3 *****You scan east.You scan west.***** Range 2 *****A brown squirrel moves about the forest nervously.A brown squirrel moves about the forest nervously.A rabbit is on the side of the trail eating grass.A small black squirrel moves anxiously about the forest.A brown squirrel moves about the forest nervously.You scan up.You scan down.<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > sca nYou scan north.***** Range 1 *****(Burning) (White Aura) Jalrandar the frost giant is here.***** Range 3 *****<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest(PK) Jalrandar Within the Dark Forest<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > [OUTLANDER] the Huntress: Intruder! Intruder! Kubankantu is raiding the Cabal!<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > resJalrandar has arrived.<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > wherYou rest.<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > Jalrandar thrashes around screaming as he is consumed by fire!Jalrandar's immolation blisters him.<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > People near you:(PK) Foedett Within the Dark Forest(PK) Jalrandar Within the Dark ForestJalrandar closes his eyes with a look of concentration for a moment.Jalrandar's eyes blaze with unholy fervor as his wounds heal before you.<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > waYou stand up.<609/839hp 335/524m 1057mv 24350(-26.49%) 5 PM wilderness > nYou step out from your cover.Within the Dark Forest The evergreens here seem to rise higher and lean over the pathwaymore than they do in other parts of the Forest of Prosimy. Theoverhanging tree canopy is extremely thick, allowing no light in, andeven light within the forest seems to penetrate no more than inches ofthe thick, inky darkness which surrounds you. The forest here isextremely quiet, devoid of the sounds of wildlife and birds whichpermeate the majority of the wilderness. The forest seems to continuein all directions, but you find you cannot judge it well.A single, huge tree rises above its peers here, wreathed in a rampof living thorns. [Exits: north east south west up]<609/839hp 335/524m 1056mv 24350(-26.49%) 5 PM wilderness > call chamYou fade away as you blend in with your surroundings.<609/839hp 300/524m 1056mv 24350(-26.49%) 5 PM wilderness > iget arrow chestYou are carrying: a crude water skin made from the corpse of Malvotha (Glowing) a shimmering blue potion a mud-colored potion smelling of fresh cut grass a makeshift pamphlet with a blank cover a crude water skin made from the corpse of Saphina a fang-hilted dagger an oddly shaped glass bracelet (Pale Green) a straight razor (Glowing) a floating chest a set of fine crystal lockpicks a captain's hat<609/839hp 300/524m 1056mv 24350(-26.49%) 5 PM wilderness > You get a straight pine arrow with owl-feather fletching from a floating chest.<609/839hp 300/524m 1056mv 24350(-26.49%) 5 PM wilderness > trap burst damage arrowYou can once again call on an insect swarm.<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > You need to rest your fingers before trying to set another damage trap.<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest(PK) Jalrandar Within the Dark Forest<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest(PK) Jalrandar Eastern Edge of the Dark Forest<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest(PK) Jalrandar A Trail Near the Dark Forest<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest(PK) Jalrandar A Trail Through the Open Fields<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest(PK) Jalrandar A Trail Through the Open Fields<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > wherPeople near you:(PK) Foedett Within the Dark Forest(PK) Jalrandar A Trail Before a Small Village<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > slYou feel too pumped to sleep now.<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > afYou are affected by:Skill: 'gentle walk' for 50 hours.Skill: 'sneak' for 50 hours.Skill: 'detect traps' for 45 hours.Skill: 'detect hidden' for 45 hours.Power: 'windwalk' for 16 hours.Power: 'windwalk' for 16 hours.Skill: 'deadfall' for 1 hours.Skill: 'damage trap' for 0 hours.Power: 'beast call' for 0 hours.Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.Power: 'unbound spirit' modifies morale by 10 for -1 hours.<637/839hp 317/524m 1060mv 24350(-26.49%) 6 PM wilderness > ***** Many hours later.....<839/839hp 524/524m 1044mv 24350(-26.49%) 1 AM civilized> wherPeople near you:(PK) Foedett Inside a Run-down Home(PK) Jalrandar In a Small Room<839/839hp 524/524m 1044mv 24350(-26.49%) 1 AM civilized> eA Path Through Prosimy The path here leads through one of the quieter areas of the village,away from the center of the businesses. The cobbled street is the victimof plants pushing their way up between the individual stones which comprisethe street which is lined with small, wooden homes. The sounds of peoplefill the air of the narrow street. The path leads to the north and south,and the town hall stands to the east. [Exits: north east south west]A young girl plays here, awake far past her bedtime.A young boy plays here mischievously, long past dark.<839/839hp 524/524m 1043mv 24350(-26.49%) 1 AM civilized> sIntersection in the Village of Prosimy The village square is a lively place, filled with those villagersmoving about their daily business. Cobblestones line the road here,some signs of small plants and weeds pushing up between the individualstones. Several small birds nest upon a large, wooden monument next tothe well, which seems to pay respect to the history of the town. Severalsmall, wooden homes surround the intersection, all constructed of conifer.The main paths of the Village of Prosimy lead north, east, and south.One can follow the path westward to leave the village. [Exits: north east south west] (Invis) (Glowing) (Humming) A belt lies here, radiating heat and magic. A deep, granite well stands here for all to use.A young boy plays here mischievously, long past dark.<839/839hp 524/524m 1042mv 24350(-26.49%) 1 AM civilized> sA Path Through Prosimy The path here leads through one of the quieter areas of the village,away from the center of the businesses. Children can be seen playingwith balls and other toys here, without any concern for danger or safety.Some women can be seen walking along the path here, taking care of theirchildren, or speaking with one another. The path leads to the north andsouth, and the General Store stands to the east, with an Inn to the west. [Exits: north east south west]A young girl plays here, awake far past her bedtime.<839/839hp 524/524m 1041mv 24350(-26.49%) 1 AM civilized> eInside the General Store Four tall, handcrafted shelves of solid wood dominate the relativelysmall shop, standing more than eight feet tall, and stocked from one endto the other with a variety of food, provisions, and general supplies thatthe villagers may need. Scented candles and some poor quality parchmentcan be found in one corner, while pickled beets and black leather waterskinscan be found in another part of the store. A small desk is in one backcorner, and upon it lie stacks of parchment which appear to be inventoryof the shop. You can exit to the west, or go up a small staircase. [Exits: west up] A small desk sits in the back of the room for the shopkeeper.Jasten stands here, minding his store.<839/839hp 524/524m 1040mv 24350(-26.49%) 1 AM civilized> op uYou see no u here.<839/839hp 524/524m 1040mv 24350(-26.49%) 1 AM civilized> wA Path Through Prosimy The path here leads through one of the quieter areas of the village,away from the center of the businesses. Children can be seen playingwith balls and other toys here, without any concern for danger or safety.Some women can be seen walking along the path here, taking care of theirchildren, or speaking with one another. The path leads to the north andsouth, and the General Store stands to the east, with an Inn to the west. [Exits: north east south west]A young girl plays here, awake far past her bedtime.<839/839hp 524/524m 1039mv 24350(-26.49%) 1 AM civilized> wWithin a Small Inn The comfortable atmosphere of the Village of Prosimy is thoroughlyevident here. A well polished oaken bar dominates the room, and severaltables are scattered about. The smell of roast venison and spicedpotatoes is prevalent here, but not nearly so much as the overpoweringodor of the ale which flows freely. The street lies to the east, and alarger, more open room is to the south. [Exits: east south] A sturdy wooden table stands here. A wooden bar stands in the corner, surrounded by stools.An old drunkard is here, concentrating on his mug.An old drunkard is here, concentrating on his mug.Tranken the barkeeper stands behind the bar.<839/839hp 524/524m 1038mv 24350(-26.49%) 1 AM civilized> The howl of a wild wolf echoes through the forest.<839/839hp 524/524m 1038mv 24350(-26.49%) 1 AM civilized> sIn the Common Room This large, open room is filled with a multitude of tables, most ofwhich are quite empty. The stench of ale fills the air here, but issecond to the reek of the men who have been sitting here for some time.The wooden floor seems solid, and the oaken walls are adorned with sometrophies from hunting trips: the antlers of moose and deer, as well asthe preserved head of some sort of huge wolf. The bar is to the north,and stairs lead upward. [Exits: north up] A sturdy wooden table stands here.An old drunkard is here, concentrating on his mug.An old drunkard is here, concentrating on his mug.Granthis sits despondantly, his focus solely on his drink.<839/839hp 524/524m 1037mv 24350(-26.49%) 1 AM civilized> sca aYou scan north.***** Range 1 *****An old drunkard is here, concentrating on his mug.An old drunkard is here, concentrating on his mug.Tranken the barkeeper stands behind the bar.You scan south.You scan east.You scan west.You scan up.You scan down.<839/839hp 524/524m 1037mv 24350(-26.49%) 1 AM civilized> uA Hallway at the Top of the Stairs The sturdy wooden staircase creaks under any weight, and seems tohave been polished to a high gloss by the boots which have passed uponit, both indicators that it is of very significant age. The wooden wallshave been stained several times, and cracks in the boards indicate age asclearly as the stairs do. An oaken rail seems sturdy enough, and guidesthe climb upward to a small hallway, or downward into the common room ofthe inn. A small door opens eastward into a room. [Exits: north [east] down]<839/839hp 524/524m 1036mv 24350(-26.49%) 1 AM civilized> op eYou open the door.The hoot of an owl passes lightly through the cool night.<839/839hp 524/524m 1036mv 24350(-26.49%) 1 AM civilized> eIn a Small Room A hard, cold, wooden floor and sparse furniture do little to make thisroom appear to be comfortable, but it is undeniably efficient. A smallwindow allows light and air in from the street below and to the east, anda small chest in one corner allows ample storage space for those who may bestaying in the room. The only door leads outward, to the west. [Exits: west] A sturdy wooden chest lays here.(Burning) (White Aura) Jalrandar the frost giant is here.<839/839hp 524/524m 1035mv 24350(-26.49%) 1 AM civilized> blistYou scatter a packet of dust into a pale yellow cloud.Jalrandar yells 'Help! Foedett just filled the air with a cloud!'Jalrandar stiffens with pain as the cloud washes over him.You stop walking gently.You trample around loudly again.Your acidic cloud wounds Jalrandar.Jalrandar thrashes around screaming as he is consumed by fire!Jalrandar's immolation heats him.Jalrandar is convulsing on the ground. <839/839hp 499/524m 1035mv 24350(-26.49%) 1 AM civilized> Jalrandar has fled!Jalrandar leaves west.<839/839hp 499/524m 1035mv 24350(-26.49%) 1 AM civilized> wknif jaYou feel ready to set another damage trap.<839/839hp 524/524m 1060mv 24350(-26.49%) 2 AM civilized> The howl of a wild wolf echoes through the forest.<839/839hp 524/524m 1060mv 24350(-26.49%) 2 AM civilized> wherA Hallway at the Top of the Stairs The sturdy wooden staircase creaks under any weight, and seems tohave been polished to a high gloss by the boots which have passed uponit, both indicators that it is of very significant age. The wooden wallshave been stained several times, and cracks in the boards indicate age asclearly as the stairs do. An oaken rail seems sturdy enough, and guidesthe climb upward to a small hallway, or downward into the common room ofthe inn. A small door opens eastward into a room. [Exits: north east down]<839/839hp 524/524m 1059mv 24350(-26.49%) 2 AM civilized> They aren't here.<839/839hp 524/524m 1059mv 24350(-26.49%) 2 AM civilized> nPeople near you:(PK) Foedett A Hallway at the Top of the Stairs(PK) Jalrandar A Path Through Prosimy<839/839hp 524/524m 1059mv 24350(-26.49%) 2 AM civilized> At the End of the Hallway The short, dimly light hallway comes to an abrupt end here, with asmall mirror hanging on the end wall. The rug that lines the hallwayhere is quite tattered and badly in need of being replaced, but itdoes not seem, by the state of the rest of the adornments of the hallway,that it will be replaced in the near future. A heavy oaken door hangsto the east here, and the hallways leads southward, toward the staircase. [Exits: [east] south]<839/839hp 524/524m 1058mv 24350(-26.49%) 2 AM civilized> wherYou land the killing blow against Jalrandar.**** 4 rooms away.eA Path Through Prosimy The path here leads through one of the quieter areas of the village,away from the center of the businesses. Children can be seen playingwith balls and other toys here, without any concern for danger or safety.Some women can be seen walking along the path here, taking care of theirchildren, or speaking with one another. The path leads to the north andsouth, and the General Store stands to the east, with an Inn to the west. [Exits: north east south west] Most of the corpse of Jalrandar lies here, beside a smoldering pile of ashes.A young girl plays here, awake far past her bedtime.<839/839hp 524/524m 1052mv 24350(-26.49%) 2 AM civilized> l in corpseThe burnt corpse of Jalrandar contains: a thick ruby band a cured hide sack made from the corpse of Jalrandar (Humming) a blackened iron chain some leggings from the snow worm (Humming) the helm of black magic( 2) a ribbed dryad bracelet a suit of red-trimmed black adamantite platemail (Glowing) gauntlets made from the mirrored scales of a silver dragon the girdle of endless space Kiadana Insignia ring black steel boots trimmed with gold (Glowing) (Humming) a bloody axe, 'Flame Tongue' the horned helm of a warlord a shield from the hide of a snow worm (Glowing) (Humming) a black robe of the Magi a cloak of dyed winter wolf hide (Glowing) (Humming) the Battle Axe of Rah a set of platemail vambraces an unholy symbol of Lloth( 2) a pitch-black ring a potion of transportation( 2) some seaweed a heavy blade of ice a dragon boat a potion of flight 26 silver coins 52 copper coins<839/839hp 524/524m 1052mv 24350(-26.49%) 2 AM civilized> skin corpseAfter skinning the burnt corpse of Jalrandar, you create a sack and a simple water skin.<839/839hp 524/524m 1052mv 24350(-26.49%) 2 AM civilized> The howl of a wild wolf echoes through the forest.<839/839hp 524/524m 1052mv 24350(-26.49%) 2 AM civilized> get skinYou get a crude water skin made from the burnt corpse of Jalrandar.
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