1) Shifters as relatively non-gear-dependent for many purposes. I.e. you'd probably rather have a shifter groupmate with no gear than a warrior groupmate with no gear.2) Shifters as not/less bothered by many things that are hard on other magi. E.g. deafen, tiger claw, gag, manacles...3) Unique difficulties of in-form communication.4) Spells are cast as a human(oid)... so you've got your I can use utility stuff and my spells more, and your I'm shifted and down to business mode.5) Some shifters (defense in particular) as great for group-based exploration of really high-end areas.6) Maybe some rough explanation of the "extreme" nature of off/def foci. I.e., you could build the most pure-offense warrior you could, and that guy still almost certainly tanks better than lion. You can build the most pure-defense warrior you could, and that guy still throws more damage than anaconda. Plays to a bit of a different style than warrior.7) Shifter as generally good at dealing/avoiding damage but often lacking in maledictive / command denial power?8) Shifters as differently-bothered by things that hinder other meleeish characters. I.e., lions don't have wrists and can't drop weapons. Maybe also mention of shifting trauma.
HTML use enabled
Smilies option ON Smilies lookup table