Go back FAQ CF Website
Top General Discussions Events & Contests Post a message
Show all folders

Original Message
RE: Money - Mouth - Orcs
>Okay, I tried to follow Neps form for voker's, but some of
>this is disjointed a bit more than I'd like. That, and orcs
>suck.

This looks like ####, so I'm going to clean it up a bit...

Also (for my reference and others who may be helping) I'm trying to identify 6 strengths and 3 weaknesses.

Strengths: Physical Offense(first), Lagging Ability(second), Health/Recovery(fifth), Orc Village, Adaptability(third), and Fearfulness(fourth).

Weaknesses: Orc Village, Poor Defense, Few Natural Allies
_________________________________________________________________

The BERSERKER is orc of fearful physical power. Specializing in raw (ENHANCED DAMAGE) brute (BERSERK) force (WARSHOUT), this creature carves a path of obliteration and devastation across the land. Eventually an orc can become CHIEFTAN of the GRINNING SKULL orc tribe, gaining support (ASSEMBLE HORDE), TRIBUTE, and the power to rule all ther orcs.

Strengths of the berserker class include:

# Berserkers are first and foremost about striking powerful physical blows. They gain abilities, such as WAR BANNER, which not only strike fear into their enemies, but inspire the orc to even greater acts of savagery (SAVAGE FEEDING) than ever before. Relying on physical strength first second and third, an orc will OVERRUN the unprepared with the sheer might of their blows.

# The berserker's ability to crush (CRUSHING BLOW) their opponents into the dirt and BASH them to the ground makes them masters of punishing opponents and keeping them in one place for their blows to land. They can take this advantage even further by PINing their foes to the ground, or kicking them when they are down (CHEAP SHOT). No opportunity to exploit a weakness goes unmissed when a berserker is on the warpath. Their abilities to keep an adversary from executing their strategies is key to their success and they possess greater ability to incite "command denial" (THIS NEEDS A HELPFILE) than any other.

# Where other classes rely on finesse or intelligence, the orcs ADAPTS to further strengthen their fearsome abilities. Whether it be the path of a blood shaman (MUNDUNUGU), the masachistic (MASOCHISM) Shig-Ru, the cowardly (COWER) Skuggra, or the BRUTE FORCE of the MAMLAUK, an individual orc can choose the path that most suits them.

# No other adventurer can as effectively DEMORALIZE their opponent
as an orc berserker. Be it through BULLYing weaker opponents, or breaking the will (WILLBREAKER) of their foes, and orc will grow stronger as their opponents fear grows. Even their ability to go into a berserking fury (FURY OF THE CLAN) will incite terror in the most seasoned of adventurers.

# An orcs TOUGHNESS helps to make them the most durable and fastest recovering creature alive. They can even heal by drinking the blood (EXSANGUINATE) of the hated elves to recover faster even by SCAVAGING from the dead. Nothing takes a beating and keeps on going like an orc.

# All orcs belong to the GRINNING SKULL village. Here they will ENSLAVE allies to FALLBACK behind during combat, or HIDE from those who would hunt them. The village provides for the orc in many ways...

(Dunno if this one belongs)
# Orcs are inherently cowardly creatures though, willing to HIDE and wait for opportunities, or FALLBACK behind allies so as to avoid punishment. They can even ENSLAVE their kin to further shield themselves from harm. This penchant for cowardice keeps them alive and searching for the weak to prey upon.

Of course the cunning berserker also must account for those areas which they do excel at:

# The village giveth, and the village taketh away. While a very dangerous place for non-orcs, the orc village is also a single point of failure for those times when an orc must run away. When everyone knows where you live, hiding from enemies can sometimes prove a difficult task.

# While the berserker is nearly unmatched in offensive power, their ability to defend themselves is highly dependent on their ability PARRY the weapons of an opponent or DODGE their blows. While this orc is willing to trade pain on themselves for damage to their victim, even they run out of health eventually.

# The cunning, vile, orcs have few allies, and will be hunted by the FORTRESS OF LIGHT, OUTLANDERS OF THAR-ERIS, and even fellow orcs in the fierce competition to rise to the top of GRINNING SKULL.

(Don't know if this one belongs)
# Orcs thrive on striking at the opportune moment, so they might find themselves outmatched by a prepared foe, or surprised by those who can avoid their vision.

Your message
Message format Check here if you want to format your message in plain text. Use for posting code snipets.
Name
Anonymously Post As
Subject
Message

HTML use enabled

Smilies option ON
Smilies lookup table

Check if you DO NOT wish to use emotion icons in your message