>To address concerns you normally wouldn't give a crap about.Not sure why you'd say that, I do give a crap about it.>But without these:>>1. Make another edges only available from IMMs hands for good>>RP or general goodness with another hint.>>2. Make detect artifact really useful by working when you>>enter the area as well. Some signal or tingling.>>...You're probably not really doing enough. It's probably a>waste of bandwidth to mention it now instead of two more years>down the line, but hey.>The other stuff is nice and all but there's a difference>between encouraging people to play mages and take on the>workload, and reducing the timesink workload to begin with.So make a proposal. That's why the thread is here. I'm honestly not interested in telling anyone where there stuff is. Everyone is not meant to be running around with full A/B/S or else it would just be a spell you cast. People don't like the easter egg hunt, I get it, that's why I made the suggestions that I have. Providing hints or making detect artifact work by walking into an area is pretty much saying everyone gets it. Again, not my goal.>We're not all Mavent, but some of us only get area knowledge>when being dragged to them by other players of varying>experience levels and then being exceedingly careful not to>die, not because we were willing or excited to go hunting for>things we'll probably never use.So try talking to people. It's amazing how well that works. My current mage got information from two allies and found 2 of my 3 wands pretty quickly.>That's really all I have to say on the matter since I'm>neutral either way. I understand the royal pain in the ass is>built-in for a very good reason, but that these are steps>toward the realization that there needs to be a better middle>ground. Most casually played mages probably never will find or>consistently obtain barrier even with these changes, and>that's okay.You're right...that's okay.
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