Go back FAQ CF Website
Top General Discussions Events & Contests Post a message
Show all folders

Original Message
RE: more inherent ideas - dwarves
dwarf inherent = weaponcraft

Manual ability which can only be performed in a weaponshop or another suitable area. In a weaponshop, the dwarf has to pay a fee to the shopkeeper. The fee is based on the existing av dam, hitroll (if balancing, see below) or damroll (if honing, see below), as this reflects the quality of the materials needed. Lags like the leech unholy blessing spell. Can be done once every 500 hours, but only once per weapon. If the argument used is "balance", the dwarf has a chance to increase the hitroll of the weapon by one (negative modifiers to hitroll of any degree will be completely removed). "Honing" is a similar skill but affects the damroll. The chances of success decrease when the damroll or hitroll is higher.

dwarf inherent = repair armor

Manual ability that can only be performed in an armory or other suitable area. Once every 100 hours. If in an armory (as in the shop) he has to pay a fee based on the level and material of the armor. Anyway, this skill allows the dwarf to restore armor that has been damaged by acid to its original strength.

dwarf inherent = enhance armor

Manual ability which can be used under similar circumstances to enhance armor. Timer is 1000 hours. Fee is based on material and level of armor. This gives the armor an increased resistance to attacks which could destroy it (eg dent, frost attacks etc).

dwarf inherent = detect secret

Automatic ability. Dwarf gets a 5% chance to spot an exit that doesn't show up on the "exits" prompt, each time he enters a room.

Your message
Message format Check here if you want to format your message in plain text. Use for posting code snipets.
Name
Anonymously Post As
Subject
Message

HTML use enabled

Smilies option ON
Smilies lookup table

Check if you DO NOT wish to use emotion icons in your message