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RE: But...
While this idea significantly reduces the NEED for exploration there is still a very large incentive to actually do so.

While some players can SETTLE for this, others will be greatly rewarded by finding and having sleek/limited sources. Again most of the time at hero this spell will provide a random 2 of the 3 possible protection spells and of course there is the delay timer so having found some sleek or limited sources will only aid you.

Something about forcing people to go out and explore just to make their character survivable (not powerful just survivable) takes the fun out of exploration. It ends up making something that usually fun very tedious and fustrating.


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I really think this idea fits all the criteria the staff and players wanted doesn't it?

-People won't be running around with A/B/S all the time unless they've taken the time to explore and collect some stuff and even then the system is random that they might not be able to.

Ex. Say a player found a limited/sleek barrier wand, this spell might provide you with barrier/shield on use thus forcing the player to fight without aura that during a raid.

-Reduces tedium and fustrations of both searching and continuously retrieving A/B/S sources.

-As mentioned before there is still a large incentive to explore. Some might settle for just relying on the spell, many other would take the time and effort to search out sleek wands but both characters would still be competitive regardless.

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