Original Message |
RE: Zulg hijacks the Contest! Design an inherent ability
Felar bite, automatic. When fighting in close combat(hand to hand, daggers or so) there is a chance that the felar manages to bite the target. Minor damage, higher level might cause minor bleeding.
elf Magic talent?, not automatic
Due to elves magical nature elves have a chance to fokus their mind for a short period, making them more resistant to spells. (Adding some more svs, perhaps -10 to-20)
wood-elf1 Calm beast, non automatic A wood-elf have a chance in calming aggressive natural beasts
wood-elf2 Nature affinity, automatic A woodelf traveling through the woods have much smaller chance getting attacked by aggressive natural beasts.
dwarf improve armor, non automatic A dwarf has the ability to add plates and in other ways improve their breastplate(must be metal), armor gains ac and one of the following choises: hp, dam or resist fire(or anything that fits). The additions to the armor will crumble after a time of combat.
duergar minor invisibility, non automatic A duergar might fade from visibilty from the plain eye by concentrating, moving will disturb this concentrating and they have a chance of regaining visibilty. They are detectable by detect invis.
cloud giant Serenity?, non automatic A cloud giant has the ability to calm his nerves and fall into a trancelike sleep, while sleeping like this his mind and body regains strength faster. He cannot wake easily out of this sleep though and if disturbed his mind will be totally exhausted.
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