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RE: Human - Random or chosen abilities. Mix within!
Humans being the most varied races of Thera should be varied in their inherent abilities (if they get any) since other games seem to make the mistake of thinking they'll just give them haggling skills or arson abilities (why do so many make humans out to be firestarters?) anyway... heres a short list that could be either chosen or random abilities, though I'm in favour of chosen (may have to wait until 20th rank to get it then.)


Human - Advanced haggle - Auto.

The old haggling trick. Simple, basic, unoriginal.

Human - Fleet footed - Manual.

You were born with a natural sprinting ability. You can call on it once a day to move faster than you normally would, using up slightly less than normal movement in an effort to escape someone or something. The result is lowered dexterity as you feel yourself tire and becoming less nimble. The effects don't wear off too easily and you won't regen movement while your recovering. Its another simple thingy, maybe overpowered if the fleet-footedness lasts more than 2 hours. Maybe make it a 0 hour ability.

Human - Inspirational boost (bad name) - Manual.

Through either a brilliantly positive attitude or a confidence boosting incompetance you find the moral of your group and yourself rising. The effect is perminant and accumulates each time you use the skill (was thinking maybe 1+ until 30ish, then 2 plus and 3 at hero, usuable every 24 hours). It can help a group rise to new heights while you battle or help them recover from a terrible tragedy.

Human - Magical Study - Auto.

Your interest in magic is unusually strong, you seem to remember things better. Each time words are spoken theres a chance you'll recognise the spell. Also, you can an inate ability to detect magical auras on objects and people.

Human - Scavenger - Manual.

You once lived in the streets or perhaps were a wanderer of far off lands. You have learned to scavenge for little things amongst the bushes and leaves to eat, sometimes not entirely good for you but other times being unusually healthy. A fairly random skill, you can usually be guaranteed a good meal. The chances of good effects (cure serious, heal poison, armor) increase as you rise in rank.

Most of these aren't very good but other people can add to the idea.

I like the idea of getting a random one, but some of these clearly aren't suitable for certain characters. Maybe make it hidden until your 15th rank, like a hidden bonus.

Sebrille.

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